It's important to understand everyones perspective of balance is different. Our approach has been to keep specialists identity intact but also offers some much needed adjustments which also includes Specialist skills using either the left or right equipped weapon and not both.Instead of us going through every single change, any skill or buff which has been adjusted will just be listed under each Specialist to give indication something was changed.
Global Changes
(Effect) Ambush Raid
Magic Buff (Level 3)
Duration : 5.0 seconds
Carry out a targeted ambush on the opponent.
Movement speed is decreased by 4.
(Effect) Break Defence Power
Debuff (Level 3)
Duration : 10.0 seconds
Defence level is decreased by 2.
All defence powers are decreased by (Player Level*2).
Swordsman Changes
Warrior Specialist Card
Job Level: 20
Movement Speed: 0 -> 1
Fire Res: 4 -> 7
Water Res: 13 -> 7
Light Res: 0 -> 7
Dark Res: 0 -> 7
Two-Handed Sword Attack
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0 sec.
Cool time : 0.7 seconds
Consumption MP : 0
Melee attack is increased by 80.
Fire element is increased by 120.
Triple Slash
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 6.0 seconds
Consumption MP : 20
Melee attack is increased by 700.
Fire element is increased by 400.
Has a 20% probability of causing [[Fatal Bleeding]].
Chance of inflicting critical hits is increased by 20%.
Shoulder Charge
Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 9 cell
Target : Select One
Casting time : 0.2 sec.
Cool time : 13.0 seconds
Consumption MP : 100
Melee attack is increased by 200.
Fire element is increased by 100.
Has a 100% probability of causing [[Blackout]].
(Effect) Iron Skin
Buff (Level 4)
Duration : 30.0 seconds
Incoming damage is reduced by 25%.
Reduces cooldown of skills by 15%.
Incoming damage is reduced by (percentage missing HP/6)%.
Intimidate
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.5 sec.
Cool time : 60.0 seconds
Consumption MP : 150
Has a 100% probability of causing [[Intimidated]].
(Effect) Intimidated
Debuff (Level 5)
Duration : 12.0 seconds
Attack level is decreased by 3.
Defence level is decreased by 3.
Movement speed is decreased by 3.
Fury
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 5 cell
Casting time : 0.4 sec.
Cool time : 60.0 seconds
Consumption MP : 220
Has a 100% probability of causing [[Morale Increase]].
Has a 100% probability of causing [[Sprint]].
(Effect) Morale Increase
Buff (Level 5)
Duration : 300.0 seconds
Hit rate of all attacks is increased by (Player Level*2).
Dodge is increased by (Player Level*4).
Rising Dragon
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 3 cell
Casting time : 0.6 sec.
Cool time : 90.0 seconds
Consumption MP : 180
Melee attack is increased by 1100.
Fire element is increased by 1500.
Has a 80% probability of causing [[Destroy Shield]].
Provoke
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Enemy in 8 cell
Casting time : 0.2 sec.
Cool time : 30.0 seconds
Consumption MP : 80
Draws enemies to 1 fields away from you.
Has a 100% probability of causing [[Paralysis]].
Finishing Blow
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 3 cell
Target : Special Area
Casting time : 0.4 sec.
Cool time : 20.0 seconds
Consumption MP : 65
Melee attack is increased by 650.
Fire element is increased by 350.
Has a 40% probability of causing [[Weaken Defence Power]].
Whirlwind
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.4 sec.
Cool time : 18.0 seconds
Consumption MP : 58
Melee attack is increased by 450.
Fire element is increased by 500.
Has a 20% probability of causing [[Blackout]].
Ninja Specialist Card
Job Level: 35
Movement Speed: 1
Fire Res: 3 -> 7
Water Res: 11 -> 7
Light Res: 8 -> 7
Dark Res: 0 -> 7
Cross Cutting
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 8.0 seconds
Consumption MP : 18
Melee attack is increased by 300.
Water element is increased by 100.
Chance of inflicting critical hits is increased by 10%.
Has a 60% probability of causing [[Cross Cutting II]].
Cross Cutting II
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 1.0 seconds
Consumption MP : 18
Melee attack is increased by 400.
Water element is increased by 200.
Chance of inflicting critical hits is increased by 15%.
There is a 30% chance that 20% of the remaining MP is lost.
Light Speed Attack
Attack Type : Dash
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Select One
Casting time : 0 sec.
Cool time : 15.0 seconds
Consumption MP : 120
Melee attack is increased by 600.
Water element is increased by 200.
Has a 80% probability of causing [[Weaken Defence Power]].
Chain Attack
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 1 cell
Target : Around Enemy in 1 cell
Casting time : 0.2 sec.
Cool time : 24.0 seconds
Consumption MP : 27
Melee attack is increased by 600.
Water element is increased by 400.
Has a 40% probability of causing [[Blackout]].
Dancing Sword
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 200
Melee attack is increased by 1800.
Water element is increased by 1000.
Has a 70% probability of causing [[Shock]].
Sword Storm
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 30.0 seconds
Consumption MP : 80
Melee attack is increased by 400.
Water element is increased by 500.
Has a 50% probability of causing [[Fatal Bleeding]].
Has a 70% probability of causing [[Wounded Leg]].
Breath of Recovery
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 50.0 seconds
Consumption MP : 0
Restores (Player Level*50) HP.
Restores (Player Level*20) MP.
Removes all bad effects up to level 4.
Has a 100% probability of causing [[Recovering Breathe]].
(Effect) Recovering Breathe
Buff (Level 3)
Duration : 20.0 seconds
Every 4 seconds: Restores (Player Level*5) HP.
Every 4 seconds: Restores (Player Level*5) MP.
Reduces cooldown of skills by 15%.
Crusader Specialist Card
Job Level: 50
Movement Speed: 0
Fire Res: 3 -> 7
Water Res: 2 -> 7
Light Res: 5 -> 7
Dark Res: 13 -> 7
Triple Bolt
Attack Type : Ranged
Weapon : Secondary
Element : Light
Attack Range : 11 cell
Target : Around Enemy in 1 cell
Casting time : 0.5 sec.
Cool time : 20.0 seconds
Consumption MP : 42
Ranged attack is increased by 750.
Light element is increased by 500.
Has a 80% probability of causing [[Triple Bolt II]].
Triple Bolt II
Attack Type : Ranged
Weapon : Secondary
Element : Light
Attack Range : 11 cell
Target : Around Enemy in 2 cell
Casting time : 0.5 sec.
Cool time : 1.0 seconds
Consumption MP : 100
Ranged attack is increased by 550.
Light element is increased by 475.
Has a 80% probability of causing [[Triple Bolt III]].
Triple Bolt III
Attack Type : Ranged
Weapon : Secondary
Element : Light
Attack Range : 11 cell
Target : Around Enemy in 3 cell
Casting time : 0.5 sec.
Cool time : 1.0 seconds
Consumption MP : 100
Ranged attack is increased by 700.
Light element is increased by 600.
Has a 70% probability of causing [[Mark of Enlightment]].
(Effect) Mark of Enlightment
Debuff (Level 3)
Duration : 10.0 seconds
Movement speed is decreased by 10%.
Light resistance is decreased by 10.
Concentrated Power
Attack Type : Ranged
Weapon : Secondary
Element : Light
Attack Range : 11 cell
Target : Around Enemy in 4 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 180
Ranged attack is increased by 1500.
Light element is increased by 2500.
Has a 80% probability of causing [[Deadly Blackout]].
No penalty for ranged attacks at close range.
(Effect) Holy Shield
Buff (Level 3)
Duration : 10.0 seconds
Resists forced movement with a probability of 100%.
Allies within 3 space(s) suffer [[Holy Armour]] every 1.5 seconds.
Incoming damage is reduced by 15%.
Side effect: after 0.1 seconds
All elemental resistance is increased by 10.
(Effect) Prayer of Offence
Magic Buff (Level 10)
Duration : 300.0 seconds
Attack level is increased by 1.
All attacks are increased by 5%.
Berserker Specialist Card
Job Level: 55
Movement Speed: 0
Fire Res: 3 -> 7
Water Res: 2 -> 7
Light Res: 1 -> 7
Dark Res: 15 -> 7
Berserker
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.5 sec.
Cool time : 60.0 seconds
Consumption MP : 110
Has a 100% probability of causing [[Berserker]].
(Effect) Berserker
Buff (Level 1)
Duration : 60.0 seconds
Melee attack is increased by (Player Level*3).
Movement speed is increased by 2.
Hit rate of all attacks is increased by (Player Level*2).
Side effect: after 0.1 seconds
All attacks are increased by 10%.
Sonic Rush
Attack Type : Dash
Weapon : Main
Element : Shadow
Attack Range : 9 cell
Target : Select One
Casting time : 0 sec.
Cool time : 15.0 seconds
Consumption MP : 120
Melee attack is increased by 100.
Shadow element is increased by 250.
Has a 60% probability of causing [[Fatal Bleeding]].
(Effect) Break Armour
Magic Debuff (Level 5)
Duration : 20.0 seconds
Defence level is decreased by 3.
Defence power in PvP is reduced by 10%.
Gladiator Specialist Card
Job Level: 60
Movement Speed: 0 -> 1
Fire Res: 15 -> 7
Water Res: 4 -> 7
Light Res: 0 -> 7
Dark Res: 4 -> 7
30% resistance to the effect: [Dragon Dread] and lower.
Engorgement
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 150
Has a 100% probability of causing [[Engorgement]].
Has a 100% probability of causing [[Victory Cry]].
Restores (Player Level*30) HP.
(Effect) Engorgement
Buff (Level 3)
Duration : 90.0 seconds
Movement speed is increased by 1.
All attacks are increased by 10%.
Incoming damage is reduced by 10%.
Side effect: after 0.1 seconds
Hit rate of all attacks is increased by (Player Level*2).
(Effect) Victory Cry
Buff (Level 3)
Duration : 10.0 seconds
Movement speed is increased by 3.
Probability to receive critical hits is decreased by 20%.
A shadowy figure appears.
Side effect: after 0.1 seconds
Reduces cooldown of skills by 40%.
Declaration of War
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : 12 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 90
Has a 100% probability of causing [[Loser's Sigh]].
Melee attack is increased by 500.
Fire element is increased by 500.
If you manage to pull back from the enemy's attack, there is a certain chance the buff will be increased.
(Effect) Loser's Sigh
Debuff (Level 4)
Duration : 4.0 seconds
No attack possible
Movement impossible
No defence possible
Execution
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Special Area
Casting time : 0.2 sec.
Cool time : 90.0 seconds
Consumption MP : 600
Melee attack is increased by 1800.
Fire element is increased by 1000.
Has a 80% probability of causing [[Short Blackout]].
If you are successful in defeating the opponent with this skill, there is a 100% chance that [Cheer of the Crowd] will occur.
Lightning Surge
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Special Area
Casting time : 0.1 sec.
Cool time : 20.0 seconds
Consumption MP : 90
Melee attack is increased by 150.
Fire element is increased by 200.
Has a 30% probability of causing [[Fatal Bleeding]].
Chance of inflicting critical hits is increased by 15%.
Hunting Horn
Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.4 sec.
Cool time : 16.0 seconds
Consumption MP : 200
Melee attack is increased by 600.
Fire element is increased by 350.
Has a 40% probability of causing [[Weaken Defence Power]].
Provides a 100% chance of pushing the enemy away 1 field(s) (only in PvP).
Shield Attack
Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 9 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 30.0 seconds
Consumption MP : 80
Melee attack is increased by 450.
Fire element is increased by 300.
Has a 90% probability of causing [[Knockdown]].
Iron Roll
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.1 sec.
Cool time : 35.0 seconds
Consumption MP : 320
Melee attack is increased by 900.
Fire element is increased by 400.
Has a 30% probability of causing [[Knockdown]].
Battle Monk Specialist Card
Job Level: 70
Movement Speed: 0 -> 1
Fire Res: 3 -> 7
Water Res: 16 -> 7
Light Res: 3 -> 7
Dark Res: 2 -> 7
10% resistance to the effect: [Shivering Frost] and lower.
Restart
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.3 sec.
Cool time : 90.0 seconds
Consumption MP : 600
Melee attack is increased by 1350.
Water element is increased by 1150.
Has a 55% probability of causing [[Shackling Trauma]].
Has a 55% probability of causing [[Critical Energy Deficiency]].
Spiral Spear
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 10 cell
Target : Special Area
Casting time : 0 sec.
Cool time : 25.0 seconds
Consumption MP : 150
Melee attack is increased by 600.
Water element is increased by 550.
Has a 60% probability of causing [[Critical Trauma]].
Targeted Stab
Attack Type : Dash
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 12.0 seconds
Consumption MP : 80
Melee attack is increased by 500.
Water element is increased by 450.
Has a 100% probability of causing [[Internal Injury 1st Degree]].
Has a 30% probability of causing [[Severe Trauma]].
Dragon Harpoon
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 7 cell
Target : Special Area
Casting time : 0.2 sec.
Cool time : 0.3 seconds
Consumption MP : 250
Melee attack is increased by 400.
Water element is increased by 400.
Has a 30% probability of causing [[Internal Injury 3rd Degree]].
Has a 30% probability of causing [[Shackling Trauma]].
(Effect) Spiritual Strength
Buff (Level 1)
Duration : 300.0 seconds
Melee attack is increased by 100.
Water element is increased by 350.
Hit rate of melee attacks is increased by 200.
Side effect: after 1.0 seconds
All attacks are increased by 20%.
(Effect) Spirit of Enlightenment
Buff (Level 2)
Duration : 300.0 seconds
Movement speed is increased by 2.
On attack, there is a 20% chance of inflicting [Slowed] on your opponent.
Hit rate of melee attacks is increased by 300.
Side effect: after 1.0 seconds
Incoming damage is reduced by 10%.
All attacks are increased by 10%.
(Effect) Spirit of Temperance
Buff (Level 3)
Duration : 300.0 seconds
All defence powers are increased by 100.
All elemental resistance is increased by 15.
Increases maximum HP by 10%.
Side effect: after 1.0 seconds
Damage from critical hits is reduced by 40%.
Incoming damage is reduced by 15%.
Death Reaper Specialist Card
Job Level: 70
Movement Speed: 1
Fire Res: 5 -> 7
Water Res: 4 -> 7
Light Res: 2 -> 7
Dark Res: 18 -> 7
Slasher
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 8.0 seconds
Consumption MP : 80
Melee attack is increased by 330.
Shadow element is increased by 180.
Chance of inflicting critical hits is increased by 20%.
Bloodsucker
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 16.0 seconds
Consumption MP : 150
Melee attack is increased by 200.
Shadow element is increased by 180.
There's a 60% chance of leeching (Player Level*11) HP from the enemy.
Spirit Catcher
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 6 cell
Target : Around Enemy in 2 cell
Casting time : 0 sec.
Cool time : 20.0 seconds
Consumption MP : 200
Draws enemies to 1 fields away from you.
Has a 50% probability of causing [[Paralysis]].
Has a 80% probability of causing [[Spirit Absorption]].
Reaper's Scythe
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 8 cell
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 23.0 seconds
Consumption MP : 300
Melee attack is increased by 800.
Shadow element is increased by 750.
Has a 60% probability of causing [[Weak Mark of Death]].
Shadow of Death
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : 8 cell
Target : Around Enemy in 4 cell
Casting time : 0 sec.
Cool time : 50.0 seconds
Consumption MP : 400
Has a 100% probability of causing [[Mark of Death]].
(Effect) Mark of Death
Debuff (Level 5)
Duration : 5.0 seconds
Movement speed is decreased by 3.
Move in a different direction against the player's will for 5 seconds.
Provides a 100% chance that [Spirit Splitter] causes a critical hit.
Spirit Splitter
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 3 cell
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 50.0 seconds
Consumption MP : 600
Melee attack is increased by 1200.
Shadow element is increased by 900.
There is a 100% chance that every attack hits.
Has a 70% probability of causing [[Break Defensive Weapon]].
When this skill is used if Strong Spiritual Release is present then Spiritual Release will be applied after it is removed.
(Effect) Strong Spiritual Release
Buff (Level 3)
Duration : 12.0 seconds
Reduces cooldown of skills by 60%.
Hit rate of all attacks is increased by (Player Level*2).
Shadow element is increased by (Player Level*4).
Side effect: after 0.2 seconds
Movement speed is increased by 3.
A shadowy figure appears.
[Spiritual Release] occurs, in releasing at the probability of 100%
Death Approaches
Attack Type : Dash
Weapon : Main
Element : Shadow
Attack Range : 9 cell
Target : Select One
Casting time : 0.3 sec.
Cool time : 0.3 seconds
Consumption MP : 180
Melee attack is increased by 700.
Shadow element is increased by 400.
Has a 60% probability of causing [[Short Blackout]].
Soul Bash
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 5 cell
Target : Special Area
Casting time : 0.1 sec.
Cool time : 15.0 seconds
Consumption MP : 120
Provides a 100% chance of pushing the enemy away 2 field(s) (only in PvP).
Melee attack is increased by 500.
Shadow element is increased by 600.
Has a 70% probability of causing [[Shock]].
Renegade Specialist Card
Job Level: 70
Movement Speed: 1
Fire Res: 2 -> 7
Water Res: 2 -> 7
Light Res: 12 -> 7
Dark Res: 12 -> 7
This class can now only equip light element fairies.
Light & Shadow
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 0.7 seconds
Consumption MP : 0
Melee attack is increased by 85.
Light element is increased by 70.
Reignition
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 60.0 seconds
Consumption MP : 150
Has a 100% probability of causing [[Reignition]].
Has a 100% probability of causing [[Dark Dash]].
(Effect) Reignition
Buff (Level 2)
Duration : 120.0 seconds
Incoming damage is reduced by 15%.
All elemental resistance is increased by 5.
Movement speed is increased by 1.
Ignition
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 60.0 seconds
Consumption MP : 120
Has a 100% probability of causing [[Ignition]].
(Effect) Ignition
Buff (Level 2)
Duration : 180.0 seconds
Melee attack is increased by (Player Level*2).
Light element is increased by (Player Level/1).
Increases PvP attack power by (Player Level/10)%.
Side effect: after 0.2 seconds
Hit rate of all attacks is increased by (Player Level*2).
Judgement of Damnation
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 3 cell
Target : Special Area
Casting time : 0.6 sec.
Cool time : 12.0 seconds
Consumption MP : 180
Melee attack is increased by 300.
Light element is increased by 20.
Has a 25% probability of causing [[Judgement of Damnation]].
Corruption
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 10 cell
Target : Around Enemy in 4 cell
Casting time : 0.6 sec.
Cool time : 40.0 seconds
Consumption MP : 300
Melee attack is increased by 500.
Light element is increased by 350.
Has a 80% probability of causing [[Corruption]].
Double Ripper
Attack Type : Dash
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 9.0 seconds
Consumption MP : 120
Melee attack is increased by 550.
Light element is increased by 400.
Has a 40% probability of causing [[Bleeding]].
Has a 40% probability of causing [[Paralysis]].
Has a 100% probability of causing [[Double Ripper II]].
Double Ripper II
Attack Type : Dash
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 1.0 seconds
Consumption MP : 120
Melee attack is increased by 550.
Light element is increased by 400.
Has a 40% probability of causing [[Bleeding]].
Has a 40% probability of causing [[Paralysis]].
Waterfall Berserker Specialist Card
Job Level: 75
Movement Speed: 1
Fire Res: 5 -> 7
Water Res: 15 -> 7
Light Res: 10 -> 7
Dark Res: 8 -> 7
Power of the Waterfall
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100
Has a 100% probability of causing [[Energy of the Waterfall]].
Storm Charge
Attack Type : Dash
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 12.0 seconds
Consumption MP : 80
Melee attack is increased by 650.
Water element is increased by 450.
Has a 80% probability of causing [[Blackout]].
The Rage bar increases by 10%.
Dragon Knight Specialist Card
Job Level: 75
Movement Speed: 2
Fire Res: 10 -> 7
Water Res: 8 -> 7
Light Res: 15 -> 7
Dark Res: 5 -> 7
Stone Breaker Specialist Card
Job Level: 75
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 5 -> 7
Light Res: 8 -> 7
Dark Res: 10 -> 7
Archer Changes
Ranger Specialist Card
Job Level: 20
Movement Speed: 0
Fire Res: 0 -> 7
Water Res: 9 -> 7
Light Res: 10 -> 7
Dark Res: 0 -> 7
Range Boost
Attack Type : Ranged
Weapon : Main
Element : Water
Attack Range : 16 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 35.0 seconds
Consumption MP : 120
Ranged attack is increased by 800.
Water element is increased by 500.
Has a 40% probability of causing [[Dismount]].
Hawk Eye
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 1.0 sec.
Cool time : 60.0 seconds
Consumption MP : 150
Has a 100% probability of causing [[Hawk Eye]].
Rapid Recovery
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 1.0 sec.
Cool time : 60.0 seconds
Consumption MP : 300
Has a 100% probability of causing [[Rapid]].
Thunderstorm
Attack Type : Ranged
Weapon : Main
Element : Water
Attack Range : 11 cell
Target : Around Enemy in 4 cell
Casting time : 0.6 sec.
Cool time : 90.0 seconds
Consumption MP : 200
Ranged attack is increased by 1200.
Water element is increased by 800.
Has a 50% probability of causing [[Freeze]].
No penalty for ranged attacks at close range.
Assassin Specialist Card
Job Level: 20
Movement Speed: 1
Fire Res: 3 -> 7
Water Res: 3 -> 7
Light Res: 0 -> 7
Dark Res: 6 -> 7
Tomahawk
Attack Type : Melee
Weapon : Secondary
Element : Shadow
Attack Range : 5 cell
Target : Around Enemy in 2 cell
Casting time : 0 sec.
Cool time : 30.0 seconds
Consumption MP : 120
Melee attack is increased by 600.
Shadow element is increased by 500.
Has a 70% probability of causing [[Mental Poison]].
Ambush attacks cause 300 additional damage.
Tumble
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 9.0 seconds
Consumption MP : 120
Has a 80% probability of causing [[Drain attack power]].
Critical Hit
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 60.0 seconds
Consumption MP : 100
Has a 100% probability of causing [[Critical hit]].
(Effect) Critical hit
Magic Buff (Level 4)
Duration : 120.0 seconds
Chance of inflicting critical hits is increased by 15%.
Increases damage from critical hits by 10%.
Movement speed is increased by 2.
Destroyer Specialist Card
Job Level: 50
Movement Speed: 0
Fire Res: 14 -> 7
Water Res: 5 -> 7
Light Res: 0 -> 7
Dark Res: 0 -> 7
Burst Shot
Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 8 cell
Target : Select One
Casting time : 0.5 sec.
Cool time : 16.0 seconds
Consumption MP : 110
Push your opponent back 6 fields.
Ranged attack is increased by 300.
Fire element is increased by 1500.
Lucky Wideshot
Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 11 cell
Target : Around Enemy in 2 cell
Casting time : 0 sec.
Cool time : 25.0 seconds
Consumption MP : 70
Ranged attack is increased by 700.
Fire element is increased by 700.
Chance of inflicting critical hits is increased by 100%.
Boom Shot
Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 8 cell
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 27.0 seconds
Consumption MP : 150
Ranged attack is increased by 900.
Fire element is increased by 1100.
Has a 80% probability of causing [[Fatal Bleeding]].
Ingenious Engineering
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 60.0 seconds
Consumption MP : 85
Has a 100% probability of causing [[Miracle Enhancement]].
(Effect) Miracle Enhancement
Buff (Level 4)
Duration : 180.0 seconds
Incoming damage is reduced by 10%.
All attacks are increased by 10%.
Chance of inflicting critical hits is increased by 10%.
Side effect: after 0.1 seconds
If you have 3 or more active debuffs trigger [Healing Stim] (Cooldown 30s).
(Effect) Healing Stim
Buff (Level 4)
Duration : 2.0 seconds
10% HP is recovered.
Remove 2 debuffs up to level 4.
Hell Drop
Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 10 cell
Target : Around Enemy in 5 cell
Casting time : 0.9 sec.
Cool time : 90.0 seconds
Consumption MP : 200
Ranged attack is increased by 1000.
Fire element is increased by 1500.
Has a 80% probability of causing [[Deadly Blackout]].
No penalty for ranged attacks at close range.
Wild Keeper Specialist Card
Job Level: 55
Movement Speed: 0
Fire Res: 2 -> 7
Water Res: 4 -> 7
Light Res: 13 -> 7
Dark Res: 1 -> 7
Elemental Shining
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0.2 sec.
Cool time : 60.0 seconds
Consumption MP : 70
Has a 100% probability of causing [[Elemental Shining]].
Wolf Spirit
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0.2 sec.
Cool time : 60.0 seconds
Consumption MP : 120
Has a 100% probability of causing [[Wolf Spirit]].
Bear Spirit
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0 sec.
Cool time : 60.0 seconds
Consumption MP : 180
Has a 100% probability of causing [[Bear Spirit]].
Forest Power
Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 10 cell
Target : Around Enemy in 4 cell
Casting time : 0.6 sec.
Cool time : 90.0 seconds
Consumption MP : 200
Ranged attack is increased by 1700.
Light element is increased by 1800.
Has a 80% probability of causing [[Wild Curse]].
(Effect) Wild Curse
Debuff (Level 4)
Duration : 10.0 seconds
Skill cooldown is increased by 20%.
Defence power is reduced by 50%.
Every 2 seconds: Reduces remaining MP by 5%.
Ivy
Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.5 sec.
Cool time : 60.0 seconds
Consumption MP : 180
Ranged attack is increased by 1200.
Light element is increased by 1500.
Has a 70% probability of causing [[Shock]].
No penalty for ranged attacks at close range.
(Effect) Elemental Curse
Debuff (Level 5)
Duration : 20.0 seconds
All elemental resistances are decreased by 5.
Defence level is decreased by 1.
The chance of receiving a critical hit is increased by 15%.
Fire Cannoneer Specialist Card
Job Level: 60
Movement Speed: 2
Fire Res: 17 -> 7
Water Res: 2 -> 7
Light Res: 2 -> 7
Dark Res: 4 -> 7
30% resistance to the effect: [Dragon Dread] and lower.
Cannon Fire
Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 11 cell
Target : Around Enemy in 0 cell
Casting time : 0.5 sec.
Cool time : 0.6 seconds
Consumption MP : 0
Ranged attack is increased by 100.
Fire element is increased by 150.
No penalty for ranged attacks at close range.
Weapon Master
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.2 sec.
Cool time : 60.0 seconds
Consumption MP : 200
Has a 100% probability of causing [[Turbo Loader]].
Has a 100% probability of causing [[Explosive Enhancement]].
Has a 100% probability of causing [[Weapon Defence]].
(Effect) Weapon Defence
Buff (Level 3)
Duration : 120.0 seconds
Reduces the effectiveness of the enemy's attack strengthening buffs.
Incoming damage is reduced by 10%.
Shot with Targeting
Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 16 cell
Target : Around Enemy in 2 cell
Casting time : 0.3 sec.
Cool time : 18.0 seconds
Consumption MP : 100
Ranged attack is increased by 900.
Fire element is increased by 700.
Chance of inflicting critical hits is increased by 30%.
Has a 45% probability of causing [[The Great Explosive Shockwave wipes everything in its path.]].
No penalty for ranged attacks at close range.
Ultimate Cannon
Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 90.0 seconds
Consumption MP : 700
Ranged attack is increased by 1100.
Fire element is increased by 1500.
Has a 70% probability of causing [[The Great Explosive Shockwave wipes everything in its path.]].
No penalty for ranged attacks at close range.
Scout Specialist Card
Job Level: 70
Movement Speed: 0
Fire Res: 5 -> 7
Water Res: 14 -> 7
Light Res: 5 -> 7
Dark Res: 3 -> 7
10% resistance to the effect: [Shivering Frost] and lower.
Ambush
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : 10 cell
Target : Select One
Casting time : 0.2 sec.
Cool time : 40.0 seconds
Consumption MP : 330
Has a 100% probability of causing [[Ambush]].
Teleports you to a selected location.
(Effect) Vital Energy
Magic Buff (Level 2)
Duration : 300.0 seconds
Chance of inflicting critical hits is increased by 15%.
Increases damage from critical hits by 15%.
Side effect: after 1.0 seconds
Below level 3 there is a (Player Level/10)% chance of never getting a very toxic effect.
Below level 3 there is a (Player Level/10)% chance of never getting a disease effect.
Demon Hunter Specialist Card
Job Level: 70
Movement Speed: 1
Fire Res: 4 -> 7
Water Res: 3 -> 7
Light Res: 6 -> 7
Dark Res: 16 -> 7
Vengeful Spirit Rain
Attack Type : Ranged
Weapon : Main
Element : Shadow
Attack Range : 11 cell
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 12.0 seconds
Consumption MP : 100
Ranged attack is increased by 450.
Shadow element is increased by 700.
Chance of inflicting critical hits is increased by 20%.
Vengeful Spirit Onslaught
Attack Type : Ranged
Weapon : Main
Element : Shadow
Attack Range : 13 cell
Target : Select One
Casting time : 0 sec.
Cool time : 18.0 seconds
Consumption MP : 120
Draws enemies to 1 fields away from you.
Ranged attack is increased by 800.
Shadow element is increased by 800.
Has a 65% probability of causing [[Fossilisation]].
Avenging Angel Specialist Card
Job Level: 70
Movement Speed: 2
Fire Res: 3 -> 7
Water Res: 4 -> 7
Light Res: 18 -> 7
Dark Res: 2 -> 7
Flame, Ice, Halo, Darkness and No Element skills no longer share a global cooldown and can always be used.
Magical Fetters
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 2.0 seconds
Consumption MP : 250
Has a 100% probability of causing [[Magic Spell]].
(Effect) Magic Spell
Buff (Level 2)
Duration : 60.0 seconds
Reduces cooldown of skills by 15%.
Incoming damage is reduced by 10%.
Movement speed is increased by 2.
Flame
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 10.0 seconds
Consumption MP : 150
Has a 100% probability of causing [[Flame]].
Ice
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 10.0 seconds
Consumption MP : 150
Has a 100% probability of causing [[Ice]].
Halo
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 10.0 seconds
Consumption MP : 180
Has a 100% probability of causing [[Halo]].
Darkness
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.3 sec.
Cool time : 10.0 seconds
Consumption MP : 200
Teleports you within a radius of 5 fields.
Has a 100% probability of causing [[Darkness]].
(Effect) Darkness
Buff (Level 2)
Duration : 5.0 seconds
Movement speed is increased by 3.
Sneak in
No Element
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 10.0 seconds
Consumption MP : 180
Has a 100% probability of causing [[No Element]].
Shadow Bond
Attack Type : Melee
Weapon : Secondary
Element : Light
Attack Range : 15 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 18.0 seconds
Consumption MP : 100
Melee attack is increased by 250.
Light element is increased by 380.
Has a 50% probability of causing [[Interrupt Move]].
Cut and Run
Attack Type : Melee
Weapon : Secondary
Element : Light
Attack Range : 15 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 14.0 seconds
Consumption MP : 90
Melee attack is increased by 300.
Light element is increased by 350.
Has a 80% probability of causing [[Cut and Run]].
(Effect) Cut and Run
Debuff (Level 2)
Duration : 10.0 seconds
Movement speed is decreased by 3.
Dodge is decreased by (Player Level*3).
Damage taken from all attacks is increased by 5%.
Spirit Lance
Attack Type : Melee
Weapon : Secondary
Element : Light
Attack Range : 6 cell
Target : Around Enemy in 4 cell
Casting time : 0.6 sec.
Cool time : 65.0 seconds
Consumption MP : 550
Melee attack is increased by 1300.
Light element is increased by 1250.
Chance of inflicting critical hits is increased by 30%.
Has a 80% probability of causing [[Fatal Bleeding]].
Sunchaser Specialist Card
Job Level: 75
Movement Speed: 1
Fire Res: 10 -> 7
Water Res: 8 -> 7
Light Res: 15 -> 7
Dark Res: 5 -> 7
Applied the following changes to the Sun Wolf summon:
Critical Damage: 100% -> 150%.
Increased defence by 30%.
[+] Never receive damage from a player.
Solar Spear
Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 16 cell
Target : Special Area
Casting time : 0.3 sec.
Cool time : 18.0 seconds
Consumption MP : 100
Ranged attack is increased by 700.
Light element is increased by 600.
Has a 20% probability of causing [[Blinding Light]].
Increases damage by 3% proportional to distance.
Nature's Healing
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 200
If the Sun Wolf is already dead, it is resurrected with 50% HP.
The Sun Wolf and caster have a 100% chance to receive [Nature's Healing].
(Effect) Nature's Healing
Buff (Level 4)
Duration : 30.0 seconds
Every 4 seconds: Restores (Player Level*13) HP.
Blocks 1 bad effects up to level 3.
Spear of Binding
Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 50.0 seconds
Consumption MP : 120
Ranged attack is increased by 500.
Light element is increased by 500.
Has a 70% probability of causing [[Interrupt Move]].
There's a 100% chance the Sun Wolf receives the command to cast [Wolf Pack] on the target.
(Effect) Wounding Light
Debuff (Level 4)
Duration : 10.0 seconds
All defence powers are decreased by 20.
Sunspot Explosion
Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Around Enemy in 4 cell
Casting time : 0.1 sec.
Cool time : 65.0 seconds
Consumption MP : 80
Ranged attack is increased by 1000.
Light element is increased by 900.
Has a 50% probability of causing [[Sunspot Explosion Aftermath]].
There's a 100% chance the Sun Wolf receives the command to cast [Solar Eruption] on the target.
Call of the Wild
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100
The Sun Wolf and caster have a 100% chance to receive [Call of the Wild].
(Effect) Call of the Wild
Buff (Level 4)
Duration : 180.0 seconds
Chance of inflicting critical hits is increased by (Player Level/10)%.
Incoming damage is reduced by 8%.
Movement speed is increased by 1.
Side effect: after 0.1 seconds
All attacks are increased by 5%.
Light Net
Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Around Enemy in 4 cell
Casting time : 0.3 sec.
Cool time : 70.0 seconds
Consumption MP : 100
Ranged attack is increased by 600.
Light element is increased by 500.
There's a 100% chance the Sun Wolf receives the command to cast [Whirling Wolf] on the target.
Has a 100% probability of causing [[Judgement of the Sun]].
Blaster Specialist Card
Job Level: 75
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 5 -> 7
Light Res: 8 -> 7
Dark Res: 10 -> 7
Fog Hunter Specialist Card
Job Level: 75
Movement Speed: 2
Fire Res: 8 -> 7
Water Res: 10 -> 7
Light Res: 5 -> 7
Dark Res: 15 -> 7
Mage Changes
Red Magician Specialist Card
Job Level: 20
Movement Speed: 0
Fire Res: 17 -> 7
Water Res: 0 -> 7
Light Res: 0 -> 7
Dark Res: 0 -> 7
Added a new \"Flaro\" pet to this specialist.
Meteor Strike
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 5 cell
Casting time : 0.8 sec.
Cool time : 90.0 seconds
Consumption MP : 450
Magic attack power is increased by 1200.
Fire element is increased by 1500.
Has a 80% probability of causing [[Deadly Blackout]].
Firewall
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Special Area
Casting time : 0.1 sec.
Cool time : 30.0 seconds
Consumption MP : 340
Magic attack power is increased by 400.
Fire element is increased by 1500.
Has a 60% probability of causing [[Slight Burn]].
Firelance
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 2 cell
Casting time : 0.2 sec.
Cool time : 15.0 seconds
Consumption MP : 100
Magic attack power is increased by 700.
Fire element is increased by 1200.
Has a 60% probability of causing [[Break Defence Power]].
Provides a 40% probability to reset the cooldown of [Firelance].
Meteor Shower
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 35.0 seconds
Consumption MP : 370
Magic attack power is increased by 800.
Fire element is increased by 1000.
Has a 40% probability of causing [[Blackout]].
There's a 100% chance that Flaro receives the command to cast [Flaro's Ignition] on the target.
Mana Transfusion
Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.8 sec.
Cool time : 60.0 seconds
Consumption MP : 0
Has a 100% probability of causing [[Mana Transfusion]].
If Flaro is already dead, it is resurrected with 100% HP.
(Effect) Mana Transfusion
Magic Buff (Level 5)
Duration : 180.0 seconds
Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Movement speed is increased by 2.
Side effect: after 0.1 seconds
All attacks are increased by 10%.
Increases the equipped fairy's element by 10.
Meteor Shower
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 35.0 seconds
Consumption MP : 370
Magic attack power is increased by 800.
Fire element is increased by 1000.
Has a 40% probability of causing [[Blackout]].
There's a 100% chance that Flaro receives the command to cast [Flaro's Ignition] on the target.
Flaro's Ignition
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 1.0 seconds
Consumption MP : 0
Magic attack power is increased by 400.
Fire element is increased by 400.
Has a 100% probability of causing [[Burned by Flaro!]].
(Effect) Burned by Flaro!
Magic Debuff (Level 4)
Duration : 8.0 seconds
Fire resistance is decreased by 10.
If you are attacked with the fire element, there's a 50% chance the damage will be increased by 50%.
Firestorm
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 14.0 seconds
Consumption MP : 230
Magic attack power is increased by 300.
Fire element is increased by 800.
Holy Mage Specialist Card
Job Level: 35
Movement Speed: 0
Fire Res: 4 -> 7
Water Res: 4 -> 7
Light Res: 4 -> 7
Dark Res: 16 -> 7
Holy Weapon
Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0.8 sec.
Cool time : 60.0 seconds
Consumption MP : 150
Has a 100% probability of causing [[Holy Weapon]].
Blessing
Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0.8 sec.
Cool time : 60.0 seconds
Consumption MP : 150
Has a 100% probability of causing [[Blessing]].
(Effect) Mana Shield
Magic Buff (Level 5)
Duration : 180.0 seconds
Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Concentration is increased by (Player Level*1) during the magic attack.
Side effect: after 0.2 seconds
Movement speed is increased by 2.
Blue Magician Specialist Card
Job Level: 50
Movement Speed: 0
Fire Res: 2 -> 7
Water Res: 17 -> 7
Light Res: 1 -> 7
Dark Res: 1 -> 7
Glacier
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 32.0 seconds
Consumption MP : 200
Magic attack power is increased by 500.
Water element is increased by 1000.
Has a 60% probability of causing [[Fear]].
Provides a 100% chance of pushing the enemy away 4 field(s) (only in PvP).
Blizzard
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 14 cell
Target : Around Enemy in 5 cell
Casting time : 0.7 sec.
Cool time : 90.0 seconds
Consumption MP : 400
Magic attack power is increased by 1400.
Water element is increased by 2000.
Has a 80% probability of causing [[Deadly Blackout]].
Ice Lance
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 14 cell
Target : Around Enemy in 1 cell
Casting time : 0.5 sec.
Cool time : 15.0 seconds
Consumption MP : 120
All attacks are increased by 900.
Water element is increased by 1400.
Has a 60% probability of causing [[Break Defence Power]].
Provides a 40% probability to reset the cooldown of [Ice Lance].
Heavy Hail
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 14 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 35.0 seconds
Consumption MP : 360
Magic attack power is increased by 1000.
Water element is increased by 1200.
Has a 60% probability of causing [[Blackout]].
Intense Cold
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 14 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 50.0 seconds
Consumption MP : 380
Magic attack power is increased by 500.
Water element is increased by 2000.
Has a 50% probability of causing [[Freezing]].
(Effect) Shivering Frost
Debuff (Level 1)
Duration : 7.0 seconds
Movement speed is decreased by 3.
Damage taken from all attacks is increased by 5%.
Dark Gunner Specialist Card
Job Level: 55
Movement Speed: 0
Fire Res: 2 -> 7
Water Res: 1 -> 7
Light Res: 0 -> 7
Dark Res: 6 -> 7
Curse Blitz
Attack Type : Ranged
Weapon : Secondary
Element : Shadow
Attack Range : 12 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 24.0 seconds
Consumption MP : 140
Ranged attack is increased by 900.
Shadow element is increased by 1300.
Has a 60% probability of causing [[Hand of Death]].
There is a 25% chance that buffs below Lv. 3 will be removed.
Evil Potion
Attack Type : Magic
Weapon : Secondary
Element : No Element
Attack Range : 5 cell
Target : Select One
Casting time : 0.6 sec.
Cool time : 90.0 seconds
Consumption MP : 180
Has a 100% probability of causing [[Evil Potion]].
(Effect) Evil Potion
Magic Debuff (Level 4)
Duration : 20.0 seconds
Cast Drain on the enemy.
Every 2 seconds: The opponent's HP is reduced by (Player Level*7) and the player's HP increased by the same.
There is a 80% chance that buffs below Lv. 4 will be removed.
Ghost Recharge
Attack Type : Ranged
Weapon : Secondary
Element : Shadow
Attack Range : 12 cell
Target : Special Area
Casting time : 0.7 sec.
Cool time : 25.0 seconds
Consumption MP : 180
Ranged attack is increased by 1100.
Shadow element is increased by 650.
Has a 70% probability of causing [[Darkness of DOOM]].
There is a 20% chance that buffs below Lv. 3 will be removed.
Magic Blitz
Attack Type : Ranged
Weapon : Secondary
Element : Shadow
Attack Range : 12 cell
Target : Around Enemy in 2 cell
Casting time : 0.4 sec.
Cool time : 15.0 seconds
Consumption MP : 120
Ranged attack is increased by 500.
Shadow element is increased by 700.
There is a 20% chance that buffs below Lv. 3 will be removed.
(Effect) Ghost Guard
Magic Buff (Level 5)
Duration : 300.0 seconds
Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Movement speed is increased by 2.
Side effect: after 0.2 seconds
Chance of inflicting critical hits is increased by 20%.
Hit rate of all attacks is increased by (Player Level*1).
Ghost Invasion
Attack Type : Ranged
Weapon : Secondary
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.2 sec.
Cool time : 90.0 seconds
Consumption MP : 360
Ranged attack is increased by 2000.
Shadow element is increased by 2200.
Has a 70% probability of causing [[Plague]].
No penalty for ranged attacks at close range.
Volcano Specialist Card
Job Level: 60
Movement Speed: 2
Fire Res: 17 -> 7
Water Res: 4 -> 7
Light Res: 0 -> 7
Dark Res: 6 -> 7
30% resistance to the effect: [Dragon Dread] and lower.
Volcanic Eruption
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 9 cell
Target : Special Area
Casting time : 0.3 sec.
Cool time : 7.0 seconds
Consumption MP : 190
Magic attack power is increased by 250.
Fire element is increased by 450.
Has a 20% probability of causing [[Lava Gush]].
Has a 60% probability of causing [[Lava Explosion]].
Lava Explosion
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 11 cell
Target : Special Area
Casting time : 0.2 sec.
Cool time : 1.0 seconds
Consumption MP : 340
Magic attack power is increased by 500.
Fire element is increased by 900.
Has a 30% probability of causing [[Lava Gush]].
Power of the Volcano
Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 60.0 seconds
Consumption MP : 300
Has a 100% probability of causing [[Power of the Volcano]].
Has a 100% probability of causing [[Erupting]].
(Effect) Erupting
Buff (Level 1)
Duration : 30.0 seconds
All attacks are increased by 5%.
Increases the equipped fairy's element by 5.
[Seething] occurs, in releasing at the probability of 100%
(Effect) Seething
Buff (Level 2)
Duration : 20.0 seconds
All attacks are increased by 7%.
Increases the equipped fairy's element by 7.
[Molten] occurs, in releasing at the probability of 100%
(Effect) Molten
Buff (Level 3)
Duration : 10.0 seconds
All attacks are increased by 10%.
Increases the equipped fairy's element by 10.
Ash Storm
Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 1100
Magic attack power is increased by 1500.
Fire element is increased by 2000.
Has a 70% probability of causing [[First Shockwave]].
(Effect) Magma Shield
Magic Buff (Level 5)
Duration : 240.0 seconds
Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Tide Lord Specialist Card
Job Level: 70
Movement Speed: 2
Fire Res: 5 -> 7
Water Res: 16 -> 7
Light Res: 6 -> 7
Dark Res: 2 -> 7
10% resistance to the effect: [Shivering Frost] and lower.
Thunder Trident
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 10 cell
Target : Around Enemy in 0 cell
Casting time : 0.5 sec.
Cool time : 0.6 seconds
Consumption MP : 50
Magic attack power is increased by 100.
Water element is increased by 150.
Tsunami
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.5 sec.
Cool time : 30.0 seconds
Consumption MP : 220
Magic attack power is increased by 600.
Water element is increased by 2000.
Has a 100% probability of causing [[Large Waterfall]].
Provides a 100% chance of pushing the enemy away 4 field(s) (only in PvP).
Water Bubble
Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.2 sec.
Cool time : 60.0 seconds
Consumption MP : 380
Has a 100% probability of causing [[Water Bubble]].
(Effect) Water Bubble
Magic Buff (Level 5)
Duration : 180.0 seconds
Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Side effect: after 0.1 seconds
10% resistance to the effect: [Severe Burn] and lower.
Reduces the effectiveness of the enemy's attack strengthening buffs.
The Large Trident
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 12 cell
Target : Around Enemy in 3 cell
Casting time : 0.6 sec.
Cool time : 15.0 seconds
Consumption MP : 180
Magic attack power is increased by 600.
Water element is increased by 450.
Has a 40% probability of causing [[Small Electric Shock]].
Song of the Sirens
Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : 10 cell
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 45.0 seconds
Consumption MP : 250
Has a 100% probability of causing [[Song of the Sirens]].
When \"Song of the Sirens\" is applied to a target it will no longer apply the \"PVP\" effect to players.
(Effect) Song of the Sirens
Magic Debuff (Level 3)
Duration : 8.0 seconds
All elemental resistances are decreased by 10.
Movement speed is decreased by 3.
Side effect: after 4.0 seconds
Movement speed is decreased by 3.
[Asleep] occurs, in releasing at the probability of 100%
(Effect) Asleep
Debuff (Level 4)
Duration : 4.0 seconds
Damage taken from all attacks is increased by 10%.
No attack possible
Movement impossible
Lightning Strike
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 13 cell
Target : Select One
Casting time : 0.2 sec.
Cool time : 20.0 seconds
Consumption MP : 200
Magic attack power is increased by 850.
Water element is increased by 600.
Has a 50% probability of causing [[Electric Shock]].
Has a 80% probability of causing [[Double Lightning]].
Head's Up, Blue Whale!
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 10 cell
Target : Around Enemy in 6 cell
Casting time : 0.8 sec.
Cool time : 90.0 seconds
Consumption MP : 1200
Magic attack power is increased by 1850.
Water element is increased by 1850.
Has a 100% probability of causing [[Water Pressure]].
(Effect) Water Pressure
Magic Debuff (Level 4)
Duration : 6.0 seconds
No attack possible
Movement impossible
[Large Waterfall] occurs, in releasing at the probability of 100%
(Effect) Small Waterfall
Magic Debuff (Level 2)
Duration : 5.0 seconds
Movement speed is decreased by 1.
Water resistance is reduced by 10%.
(Effect) Waterfall
Magic Debuff (Level 3)
Duration : 8.0 seconds
Movement speed is decreased by 2.
Water resistance is reduced by 15%.
(Effect) Large Waterfall
Magic Debuff (Level 4)
Duration : 10.0 seconds
Movement speed is decreased by 3.
Water resistance is reduced by 20%.
Magic defence is reduced by (Player Level*2).
Double Lightning
Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 13 cell
Target : Around Enemy in 2 cell
Casting time : 0.4 sec.
Cool time : 0.3 seconds
Consumption MP : 0
Magic attack power is increased by 1000.
Water element is increased by 650.
Has a 40% probability of causing [[Big Electric Shock]].
Has a 40% probability of causing [[Lightning Storm]].
Seer Specialist Card
Job Level: 70
Movement Speed: 1
Fire Res: 5 -> 7
Water Res: 2 -> 7
Light Res: 5 -> 7
Dark Res: 17 -> 7
Magic Bullet
Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : 9 cell
Target : Around Enemy in 0 cell
Casting time : 0.6 sec.
Cool time : 0.4 seconds
Consumption MP : 55
Magic attack power is increased by 120.
Shadow element is increased by 120.
Death Cage
Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : 12 cell
Target : Around Enemy in 2 cell
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 150
Magic attack power is increased by 300.
Shadow element is increased by 400.
Has a 70% probability of causing [[Dark Energy]].
Has a 60% probability of causing [[Steel Cage]].
(Effect) Steel Cage
Debuff (Level 3)
Duration : 2.0 seconds
Movement impossible
(Effect) Cursed Hands
Magic Debuff (Level 3)
Duration : 7.0 seconds
Movement speed is decreased by 2.
All defence powers are decreased by (Player Level*1).
Shadow resistance is decreased by 10.
Mind Sink
Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 41.0 seconds
Consumption MP : 450
Has a 100% probability of causing [[Mind Sink]].
(Effect) Mind Sink
Magic Buff (Level 4)
Duration : 10.0 seconds
Transforms the enemy's damage into a healing effect with a 100% chance of success. The restored HP and collected damage disappear after 11 seconds.
Time Loss
Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : 12 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 40.0 seconds
Consumption MP : 330
Has a 100% probability of causing [[Strong Time Void]].
(Effect) Strong Time Void
Magic Debuff (Level 4)
Duration : 3.0 seconds
There is a 100% chance that the enemy's skill cooldown will be increased by 50%. If the skill succeeds, your own skill cooldown time will be reduced.
[Time Void] occurs, in releasing at the probability of 100%
(Effect) Time Void
Magic Debuff (Level 5)
Duration : 4.0 seconds
There is a 100% chance that the enemy's skill cooldown will be increased by 35%. If the skill succeeds, your own skill cooldown time will be reduced.
[Weak Time Void] occurs, in releasing at the probability of 100%
(Effect) Armour of Darkness
Magic Buff (Level 5)
Duration : 180.0 seconds
Movement speed is increased by 3.
Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Archmage Specialist Card
Job Level: 70
Movement Speed: 1
Fire Res: 5 -> 7
Water Res: 5 -> 7
Light Res: 15 -> 7
Dark Res: 6 -> 7
Light Spell
Attack Type : Magic
Weapon : Main
Element : Light
Attack Range : 10 cell
Target : Around Enemy in 1 cell
Casting time : 0.4 sec.
Cool time : 0.5 seconds
Consumption MP : 55
Magic attack power is increased by 80.
Light element is increased by 100.
(Effect) Fast Lane 1
Magic Buff (Level 1)
Duration : 10.0 seconds
Provides a 100% chance to increase attack power by 15%.
Movement speed is increased by 1.
[Fast Lane 2] occurs, in releasing at the probability of 100%
(Effect) Fast Lane 2
Magic Buff (Level 2)
Duration : 7.0 seconds
Provides a 100% chance to increase attack power by 30%.
Movement speed is increased by 2.
[Fast Lane 3] occurs, in releasing at the probability of 100%
(Effect) Fast Lane 3
Magic Buff (Level 3)
Duration : 3.0 seconds
Provides a 100% chance to increase attack power by 45%.
Every 2 seconds: MP is reduced by (Player Level*4).
Movement speed is increased by 3.
Side effect: after 0.1 seconds
A shadowy figure appears.
[Fast Lane 1] occurs, in releasing at the probability of 100%
(Effect) Spellbook Scholar
Magic Buff (Level 5)
Duration : 300.0 seconds
Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
The effectiveness of recovery items is increased by (Player Level/5)%.
Voodoo Priest Specialist Card
Job Level: 75
Movement Speed: 2
Fire Res: 8 -> 7
Water Res: 10 -> 7
Light Res: 5 -> 7
Dark Res: 15 -> 7
Soulripper
Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 200
Magic attack power is increased by 800.
Shadow element is increased by 600.
Has a 100% probability of causing [[Concentrated Soul Force]].
Has a 20% probability of causing [[Voodoo Priest Curse]].
Stores 30% of the damage caused by this skill (max. 3000 per target).
Deathly Curse
Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 200
Magic attack power is increased by 1500.
Shadow element is increased by 1000.
Has a 100% probability of causing [[Deathly Curse]].
Increases damage by 1500 per debuff stack (max. 6000).
(Effect) Soul Shield
Magic Buff (Level 5)
Duration : 180.0 seconds
Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Gravity Specialist Card
Job Level: 75
Movement Speed: 2
Fire Res: 5 -> 7
Water Res: 15 -> 7
Light Res: 10 -> 7
Dark Res: 8 -> 7
Fire Storm Specialist Card
Job Level: 75
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 5 -> 7
Light Res: 8 -> 7
Dark Res: 10 -> 7
Martial Artist Changes
When a new Martial Artist is created the following skills will only be added:
Standard Punch
Side Kick
Added all base and plus skills and adjusted CP and gold cost for Martial Artist skills at Calvin Coach.
Modified some of the base class skills so they work better for a new player experience.
Draconic Fist Specialist Card
Job Level: 20
Movement Speed: 2
Fire Res: 14 -> 7
Water Res: 2 -> 7
Light Res: 10 -> 7
Dark Res: 10 -> 7
Modified the fame rank requirement to match SP 1 fame rank requirement of other classes.
Modified the way the Haetae and Dragon stances work so that they no longer require the Transformation skill and will just change stances on their respective skill use instead.
(Effect) Weak Dragons Torch
Magic Debuff (Level 2)
Duration : 10.0 seconds
Fire resistance is decreased by 10.
The chance of receiving a critical hit is increased by 10%.
(Effect) Dragons Torch
Magic Debuff (Level 3)
Duration : 15.0 seconds
Fire resistance is decreased by 20.
The chance of receiving a critical hit is increased by 20%.
(Effect) Fatal Dragons Torch
Magic Debuff (Level 4)
Duration : 20.0 seconds
Fire resistance is decreased by 30.
The chance of receiving a critical hit is increased by 30%.
Haetae Stance
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.3 sec.
Cool time : 5.0 seconds
Consumption MP : 50
Has a 100% probability of causing [[Haetae Energy]].
Transform and assume the Haetae Stance with which you can carry out attacks using the power of the beast.
(Effect) Haetae Energy
Buff (Level 2)
Duration : 300.0 seconds
Melee attack is increased by (Player Level*2).
Chance of inflicting critical hits is increased by 10%.
Side effect: after 0.1 seconds
Hit rate of all attacks is increased by (Player Level*2).
Fire Dragon Stance
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.3 sec.
Cool time : 5.0 seconds
Consumption MP : 50
Has a 100% probability of causing [[Dragon Energy]].
(Effect) Dragon Energy
Buff (Level 3)
Duration : 300.0 seconds
Fire element is increased by (Player Level*3).
Increases the equipped fairy's element by 10.
Transform and assume the Dragon Stance with which you can carry out flame attacks.
Jab
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 0.7 seconds
Consumption MP : 0
Melee attack is increased by 120.
Fire element is increased by 100.
Beast Claw
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.6 sec.
Cool time : 7.0 seconds
Consumption MP : 80
Melee attack is increased by 400.
Fire element is increased by 300.
Has a 15% probability of causing [[Short Blackout]].
Claw Swipe
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Special Area
Casting time : 0.6 sec.
Cool time : 10.0 seconds
Consumption MP : 150
Melee attack is increased by 450.
Fire element is increased by 250.
There's a 80% chance of leeching (Player Level*5) HP from the enemy.
Claw Hold
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 5 cell
Target : Around Enemy in 3 cell
Casting time : 0.6 sec.
Cool time : 21.0 seconds
Consumption MP : 90
Melee attack is increased by 500.
Fire element is increased by 350.
Draws enemies to 1 fields away from you.
Has a 50% probability of causing [[Hand of Death]].
Haetae Leap
Attack Type : Dash
Weapon : Main
Element : No Element
Attack Range : 7 cell
Target : Select One
Casting time : 0.3 sec.
Cool time : 12.0 seconds
Consumption MP : 280
Melee attack is increased by 250.
Fire element is increased by 100.
Bite
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 5 cell
Target : Around Enemy in 2 cell
Casting time : 0.6 sec.
Cool time : 15.0 seconds
Consumption MP : 150
Melee attack is increased by 400.
Fire element is increased by 300.
Has a 80% probability of causing [[Fatal Bleeding]].
Flaming Yo-yo
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Select One
Casting time : 0.3 sec.
Cool time : 0.7 seconds
Consumption MP : 10
Melee attack is increased by 80.
Fire element is increased by 120.
Has a 5% probability of causing [[Weak Dragons Torch]].
Knuckle Buster
Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.3 sec.
Cool time : 25.0 seconds
Consumption MP : 150
Melee attack is increased by 350.
Fire element is increased by 600.
Chance of inflicting critical hits is increased by 30%.
Has a 80% probability of causing [[Short Blackout]].
Has a 40% probability of causing [[Dragons Torch]].
Flame Swing
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Special Area
Casting time : 0 sec.
Cool time : 18.0 seconds
Consumption MP : 250
Melee attack is increased by 300.
Fire element is increased by 400.
Has a 35% probability of causing [[Damage Defensive Weapon]].
Has a 60% probability of causing [[Weak Dragons Torch]].
Blaze
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 34.0 seconds
Consumption MP : 300
Melee attack is increased by 400.
Fire element is increased by 900.
Has a 60% probability of causing [[Paralysis]].
Has a 60% probability of causing [[Fatal Dragons Torch]].
Draconic Guard
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.3 sec.
Cool time : 10.0 seconds
Consumption MP : 280
Has a 100% probability of causing [[Draconic Guard]].
(Effect) Draconic Guard
Magic Buff (Level 5)
Duration : 2.0 seconds
Up to level 10 there is a 100% chance of never getting a bad effect.
When you're defending, there is a 80% chance of receiving [Guarded].
No HP consumption
(Effect) Guarded
Magic Buff (Level 3)
Duration : 3.0 seconds
Incoming damage is reduced by 50%.
Movement speed is increased by 4.
A shadowy figure appears.
Crossfire
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Around Enemy in 3 cell
Casting time : 0.3 sec.
Cool time : 30.0 seconds
Consumption MP : 350
Melee attack is increased by 500.
Fire element is increased by 800.
Has a 60% probability of causing [[Fatal Dragons Torch]].
Final Flame
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 6 cell
Casting time : 0.3 sec.
Cool time : 90.0 seconds
Consumption MP : 350
Melee attack is increased by 1100.
Fire element is increased by 1250.
Has a 80% probability of causing [[Wildfire]].
(Effect) Wildfire
Magic Debuff (Level 4)
Duration : 7.0 seconds
Fire resistance is reduced by 25%.
Movement speed is decreased by 25%.
Mystic Arts Specialist Card
Job Level: 20 -> 35
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 30 -> 7
Light Res: 20 -> 7
Dark Res: 10 -> 7
Modified the fame rank requirement to match SP 2 fame rank requirement of other classes.
Modified the Lotus Flower monster with the following changes:
Attack Range: 1 -> 5
Movement Speed: 6 -> 12
Palm Attack
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 0.7 seconds
Consumption MP : 0
Melee attack is increased by 100.
Water element is increased by 100.
Shockwave
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Select One
Casting time : 0.2 sec.
Cool time : 5.0 seconds
Consumption MP : 90
Melee attack is increased by 300.
Water element is increased by 300.
Chance of inflicting critical hits is increased by 25%.
Shadowless Legs
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 7 cell
Target : Around Enemy in 1 cell
Casting time : 0.3 sec.
Cool time : 8.0 seconds
Consumption MP : 110
Melee attack is increased by 300.
Water element is increased by 300.
Has a 60% probability of causing [[Featherweight]].
(Effect) Featherweight
Buff (Level 3)
Duration : 5.0 seconds
Movement speed is increased by 3.
Dodge is increased by 100.
Lotus Protection
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 80
Has a 100% probability of causing [[Lotus Protection]].
(Effect) Lotus Protection
Magic Buff (Level 5)
Duration : 2.0 seconds
No HP consumption
When you're defending, there is a 80% chance of receiving [Lotus Arts].
Up to level 10 there is a 100% chance of never getting a bad effect.
(Effect) Lotus Arts
Magic Buff (Level 3)
Duration : 3.0 seconds
Summons 3 x [Lotus Flower].
Movement speed is increased by 2.
A shadowy figure appears.
Moonlight Absorption
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 5.0 seconds
Consumption MP : 50
Has a 100% probability of causing [[Moonlight Absorption]].
Gathering Petals
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 5.0 seconds
Consumption MP : 50
Has a 100% probability of causing [[Gathering Petals]].
(Effect) Gathering Petals
Buff (Level 3)
Duration : 300.0 seconds
Chance of inflicting critical hits is increased by 10%.
Movement speed is increased by 1.
Hit rate of all attacks is increased by (Player Level*2).
Side effect: after 0.1 seconds
Allows you to use Lotus Flower skills.
Crescent Moon Dance
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.3 sec.
Cool time : 15.0 seconds
Consumption MP : 150
Melee attack is increased by 700.
Water element is increased by 700.
Lunar Slice
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Special Area
Casting time : 0.4 sec.
Cool time : 25.0 seconds
Consumption MP : 180
Melee attack is increased by 700.
Water element is increased by 900.
There's a 60% chance of leeching (Player Level*8) MP from your enemy.
[Opportunity to Attack] Steal 15% of Target current MP.
Bound by Moonlight
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Around Enemy in 1 cell
Casting time : 0.4 sec.
Cool time : 40.0 seconds
Consumption MP : 150
Melee attack is increased by 900.
Water element is increased by 1200.
Has a 100% probability of causing [[Bound by Moonlight]].
[Opportunity to Attack] Bound by Moonlight has a 100% hit rate accuracy.
[Opportunity to Attack] Apply [Bound by the Full Moon's Light] to the target.
(Effect) Bound by the Full Moon's Light
Debuff (Level 4)
Duration : 6.0 seconds
Movement impossible
The chance of receiving a critical hit is increased by 50%.
Lunar Eclipse
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 10 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 70.0 seconds
Consumption MP : 300
Has a 100% probability of causing [[Mark of the Moon]].
Has a 100% probability of causing [[Crescent Moonshade]].
Opportunity
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 15.0 seconds
Consumption MP : 100
Has a 100% probability of causing [[Opportunity to Attack]].
Lotus Leap
Attack Type : Dash
Weapon : Main
Element : Water
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.2 sec.
Cool time : 20.0 seconds
Consumption MP : 130
Melee attack is increased by 700.
Water element is increased by 800.
One Hundred Blossoms
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0.3 sec.
Cool time : 30.0 seconds
Consumption MP : 200
Melee attack is increased by 600.
Water element is increased by 450.
Summons 3 x [Lotus Flower].
Has a 80% probability of causing [[Distracted by Petals]].
(Effect) Distracted by Petals
Magic Debuff (Level 3)
Duration : 8.0 seconds
There is a 50% chance that every attack hits.
Movement speed is decreased by 3.
Lotus Snare
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 7 cell
Target : Around Enemy in 4 cell
Casting time : 0.4 sec.
Cool time : 40.0 seconds
Consumption MP : 230
Melee attack is increased by 700.
Water element is increased by 1000.
Has a 70% probability of causing [[Petal Hell]].
[Opportunity to Attack] Flowers deal (Player Level * 50) damage when they explode.
(Effect) Petal Hell
Debuff (Level 4)
Duration : 5.0 seconds
Movement impossible
No attack possible
Full Bloom
Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 8 cell
Target : Around Enemy in 4 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 400
Melee attack is increased by 1600.
Water element is increased by 1300.
Has a 50% probability of causing [[Lotus Curse]].
[Opportunity to Attack] Has a 100% probability of causing [[Lotus Curse]].
[Opportunity to Attack] Has a 50% chance of causing [[Strong Lotus Curse]] instead of [[Lotus Curse]].
(Effect) Lotus Curse
Debuff (Level 4)
Duration : 10.0 seconds
Defence level is decreased by 3.
HP is decreased by 15% of damage given.
(Effect) Strong Lotus Curse
Debuff (Level 4)
Duration : 5.0 seconds
Defence level is decreased by 3.
HP is decreased by 15% of damage given.
Summons 5 x [Lotus Flower].
[Petal Hell] occurs, in releasing at the probability of 100%
Master Wolf Specialist Card
Job Level: 55 -> 50
Movement Speed: 2
Fire Res: 10 -> 7
Water Res: 8 -> 7
Light Res: 15 -> 7
Dark Res: 5 -> 7
Modified the fame rank requirement to match SP 3 fame rank requirement of other classes.
Ultimate Skills now require 3,000 Ultimate Points to be used and when Ultimate Aura (Level 3) is applied.
Removed skill Ultimate Stance.
Ultimate Aura buffs are now applied by using skills instead of Ultimate Skills as it was in previous versions.
(Effect) Ultimate Aura (Level 1)
Buff (Level 10)
Duration : 120.0 seconds
All attacks are increased by 5%.
(Effect) Ultimate Aura (Level 2)
Buff (Level 11)
Duration : 60.0 seconds
All attacks are increased by 10%.
(Effect) Ultimate Aura (Level 3)
Buff (Level 12)
Duration : 30.0 seconds
All attacks are increased by 15%.
Chance of inflicting critical hits is increased by 10%.
You can use ultimate skills.
(Effect) Shadow of Death
Debuff (Level 5)
Duration : 5.0 seconds
Movement impossible
No attack possible
Below level 4 the chance of getting a bad effect is increased by 20%.
(Effect) Strong Impulse
Debuff (Level 4)
Duration : 4.0 seconds
All attacks are reduced by 10%.
[Fatal Wound] occurs, in releasing at the probability of 40%
Flying Kick
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 8.0 seconds
Consumption MP : 80
Melee attack is increased by 450.
Light element is increased by 300.
Has a 30% probability of causing [[Knocked Out]].
If the attack is successful, you earn 200 ultimate points.
Sonic Wave
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 150
Melee attack is increased by 400.
Light element is increased by 500.
Has a 25% probability of causing [[Knocked Down]].
If the attack is successful, you earn 100 ultimate points.
Tornado Kick
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.1 sec.
Cool time : 17.0 seconds
Consumption MP : 120
Melee attack is increased by 550.
Light element is increased by 400.
Draws enemies to 0 fields away from you.
If the attack is successful, you earn 300 ultimate points.
Uppercut
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 15.0 seconds
Consumption MP : 150
Melee attack is increased by 650.
Light element is increased by 500.
Chance of inflicting critical hits is increased by 30%.
If the attack is successful, you earn 350 ultimate points.
Has a 75% probability of causing [[Knocked Out]].
Block
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 8.0 seconds
Consumption MP : 100
Has a 100% probability of causing [[Block]].
(Effect) Block
Buff (Level 3)
Duration : 2.0 seconds
If you are attacked while blocking, you earn 1000 ultimate points.
No HP consumption
Up to level 4 there is a 100% chance of never getting a bad effect.
Inspiration
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 300
Has a 100% probability of causing [[Wolf's Energy]].
(Effect) Wolf's Energy
Buff (Level 4)
Duration : 180.0 seconds
Morale stat is increased by (Player Level/2).
Melee attack is increased by (Player Level*2).
Light element is increased by (Player Level*2).
Master's Patience
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100
Summons 1 x [Idol of Patience].
Has a 100% probability of causing [[Master's Anger]].
(Effect) Aura of Patience
Magic Buff (Level 4)
Duration : 3.0 seconds
All attacks are increased by 5%.
Reduces the enemy's elemental resistances by 5.
Master's Anger
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 1.0 seconds
Consumption MP : 100
Summons 1 x [Idol of Anger].
(Effect) Aura of Anger
Magic Debuff (Level 5)
Duration : 3.0 seconds
Defence power is reduced by 5%.
Attracts nearby enemies' attention to you.
Will of the Truthseeker
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100
Has a 100% probability of causing [[Warrior Meditation]].
(Effect) Warrior Meditation
Buff (Level 2)
Duration : 180.0 seconds
All defence powers are increased by (Player Level*1).
All elemental resistance is increased by 10.
When you're defending, there is a 10% chance of receiving [Imperturbable Mind].
(Effect) Imperturbable Mind
Buff (Level 2)
Duration : 2.0 seconds
There is a 30% probability to remove bad effects of level 4 or lower.
Movement speed is increased by 2.
A shadowy figure appears.
Tri-Combo
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 7 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 40.0 seconds
Consumption MP : 150
Melee attack is increased by 900.
Light element is increased by 900.
Has a 70% probability of causing [[Strong Impulse]].
If the attack is successful, you earn 400 ultimate points.
Has a 75% probability of causing [[Shadow of Death]].
(Effect) Fatal Wound
Debuff (Level 4)
Duration : 30.0 seconds
Never inflicts critical hits.
Magic attacks are reduced by 20%.
Movement speed is decreased by 2.
Side effect: after 0.4 seconds
Damage taken from all attacks is increased by 10%.
[Fatal Bleeding] occurs, in releasing at the probability of 70%
Ultimate Sonic Wave
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Around Enemy in 4 cell
Casting time : 0.3 sec.
Cool time : 3.0 seconds
Consumption MP : 150
Melee attack is increased by 800.
Light element is increased by 1000.
Has a 75% probability of causing [[Knocked Down]].
There is a 100% chance that every attack hits.
Ultimate Tornado Kick
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 6 cell
Casting time : 0.3 sec.
Cool time : 3.0 seconds
Consumption MP : 120
Melee attack is increased by 1100.
Light element is increased by 800.
There is a 100% chance that every attack hits.
Draws enemies to 0 fields away from you.
Ultimate Uppercut
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 2 cell
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 3.0 seconds
Consumption MP : 150
Melee attack is increased by 1300.
Light element is increased by 1000.
Chance of inflicting critical hits is increased by 30%.
Has a 30% probability of causing [[Shadow of Death]].
Has a 100% probability of causing [[Knocked Out]].
Ultimate Tri-Combo
Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 7 cell
Target : Select One
Casting time : 0.3 sec.
Cool time : 3.0 seconds
Consumption MP : 150
Melee attack is increased by 1600.
Light element is increased by 1600.
Has a 100% probability of causing [[Strong Impulse]].
If the attack is successful, you earn 400 ultimate points.
Has a 100% probability of causing [[Shadow of Death]].
Demon Warrior Specialist Card
Job Level: 55
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 10 -> 7
Light Res: 15 -> 7
Dark Res: 30 -> 7
Nosedive
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 14 cell
Target : Around Enemy in 3 cell
Casting time : 0.8 sec.
Cool time : 9.0 seconds
Consumption MP : 50
Melee attack is increased by 300.
Shadow element is increased by 200.
Has a 20% probability of causing [[Weak Blood-Sucking]].
Teleports you to a selected location.
(Effect) Swarm of Bats
Magic Buff (Level 4)
Duration : 5.0 seconds
Movement speed is increased by 2.
Shadow Storm
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 150
Melee attack is increased by 400.
Shadow element is increased by 500.
Has a 30% probability of causing [[Weak Blood-Sucking]].
Wing Counter
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 100
Has a 100% probability of causing [[Reflect]].
Demon Fire
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 7 cell
Target : Special Area
Casting time : 0.1 sec.
Cool time : 12.0 seconds
Consumption MP : 120
Melee attack is increased by 600.
Shadow element is increased by 800.
Has a 40% probability of causing [[Night Terror]].
(Effect) Night Terror
Debuff (Level 3)
Duration : 6.0 seconds
Shadow resistance is decreased by 30.
When you're attacked with a shadow element skill, there is a 25% chance of triggering [Heart Attack].
Double Spinning Kick
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 15.0 seconds
Consumption MP : 150
Melee attack is increased by 750.
Shadow element is increased by 550.
Has a 20% probability of causing [[Shackle]].
Blood Chains
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.1 sec.
Cool time : 35.0 seconds
Consumption MP : 300
Melee attack is increased by 350.
Shadow element is increased by 800.
Has a 60% probability of causing [[Shackle]].
There's a 50% chance of leeching (Player Level*5) HP from the enemy.
(Effect) Shackle
Magic Debuff (Level 2)
Duration : 6.0 seconds
No attack possible
Movement impossible
No defence possible
Death from Above
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 5.0 seconds
Consumption MP : 100
Melee attack is increased by 600.
Shadow element is increased by 600.
Has a 80% probability of causing [[Anti-Gravity]].
Demonic Powers
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100
Has a 100% probability of causing [[Demonic Powers]].
(Effect) Demonic Powers
Buff (Level 4)
Duration : 300.0 seconds
If HP is below 20% trigger [Cauldron of Bats] (Cooldown 180s).
Damage is increased by (percentage missing HP/5)%.
Hit rate of all attacks is increased by (Player Level*1).
Side effect: after 0.1 seconds
When defeating a player instantly recover 10% MP (Cooldown 30s).
When defeating a player instantly recover 10% HP (Cooldown 30s).
(Effect) Cauldron of Bats
Magic Buff (Level 4)
Duration : 4.0 seconds
Movement speed is increased by 3.
No HP consumption
Every 2 seconds: 10% HP is recovered.
Side effect: after 0.1 seconds
No attack possible
You are invisible. This state will not change if you are attacked.
Lucifer's Judgement
Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 8 cell
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 70.0 seconds
Consumption MP : 150
Melee attack is increased by 1200.
Shadow element is increased by 1200.
Has a 100% probability of causing [[Lucifer's Judgement]].
There is a 50% chance that buffs below Lv. 4 will be removed.
Flame Druid Specialist Card
Job Level: 75
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 5 -> 7
Light Res: 8 -> 7
Dark Res: 10 -> 7
Cinderroot
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 10 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 20.0 seconds
Consumption MP : 200
Melee attack is increased by 200.
Fire element is increased by 400.
Has a 100% probability of causing [[Cinderroot]].
Claw Swipe
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0 sec.
Cool time : 1.0 seconds
Consumption MP : 0
Melee attack is increased by 200.
Fire element is increased by 150.
Fireball
Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 8 cell
Target : Around Enemy in 2 cell
Casting time : 0.3 sec.
Cool time : 12.0 seconds
Consumption MP : 50
Melee attack is increased by 500.
Fire element is increased by 400.
Has a 80% probability of causing [[Paralysis]].
Flame Swing
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 12.0 seconds
Consumption MP : 130
Melee attack is increased by 600.
Fire element is increased by 600.
Chance of inflicting critical hits is increased by 15%.
Flaming Armour
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 200
Has a 100% probability of causing [[Flaming Armour]].
Has a 100% probability of causing [[Firewall]].
Has a 100% probability of causing [[Brown Bear Skin]].
(Effect) Flaming Armour
Buff (Level 4)
Duration : 300.0 seconds
When you're defending, there is a 20% chance of 10% of the damage being reflected at the opponent.
When you're defending, there is a 3% chance of inflicting [Burn] on your opponent.
Absorbing Flames
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 120
Has a 100% probability of causing [[Absorbing Flames]].
(Effect) Absorbing Flames
Buff (Level 4)
Duration : 2.0 seconds
No HP consumption
When you're defending, there is a 50% chance of inflicting [Fatal Burn] on your opponent.
Up to level 4 there is a 100% chance of never getting a bad effect.
Roar of the Bear Loa
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.1 sec.
Cool time : 45.0 seconds
Consumption MP : 160
Melee attack is increased by 850.
Fire element is increased by 1000.
Has a 100% probability of causing [[Bear Taunt]].
Has a 100% probability of causing [[Nervous]].
Draws enemies to 1 fields away from you.
(Effect) Bear Taunt
Buff (Level 4)
Duration : 10.0 seconds
All defence powers are increased by (Player Level*3).
Up to level 3 there is a 10% chance of never getting a bad effect.
Bucking Blow
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 4 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 15.0 seconds
Consumption MP : 150
Melee attack is increased by 1100.
Fire element is increased by 800.
There is a 100% chance of pushing the enemy away 4 field(s).
Has a 100% probability of causing [[Paralysis]].
Purifying Flames
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 200
Has a 100% probability of causing [[Purifying Flames]].
Has a 100% probability of causing [[Healing Flames]].
Has a 100% probability of causing [[Bear Loa Energy]].
(Effect) Purifying Flames
Buff (Level 4)
Duration : 300.0 seconds
Provides a 1% chance per stack never to receive a debuff up to level 3 (max. 30%).
There is a 100% probability to remove bad effects of level 4 or lower.
Firenado
Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 10 cell
Target : Around Enemy in 3 cell
Casting time : 1.0 sec.
Cool time : 60.0 seconds
Consumption MP : 100
Melee attack is increased by 500.
Fire element is increased by 600.
Has a 100% probability of causing [[Paralysis]].
Has a 100% probability of causing [[Blazing Leap]].
Blazing Leap
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.3 sec.
Cool time : 1.0 seconds
Consumption MP : 100
Melee attack is increased by 700.
Fire element is increased by 800.
Chance of inflicting critical hits is increased by 20%.
Has a 70% probability of causing [[Burn]].
Has a 100% probability of causing [[Emberpunch]].
Emberpunch
Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 5 cell
Casting time : 0.3 sec.
Cool time : 1.0 seconds
Consumption MP : 150
Melee attack is increased by 1300.
Fire element is increased by 1500.
Has a 100% probability of causing [[Third-Degree Burns]].
(Effect) Third-Degree Burns
Debuff (Level 4)
Duration : 10.0 seconds
Skill cooldown is increased by 25%.
Every 2 seconds: Reduces 300 HP per buff stack (max. 2400).
Flame Bear
Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 5.0 seconds
Consumption MP : 0
Has a 100% probability of causing [[Brown Bear Energy]].
You transform into a powerful brown bear.
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