Specialist Balance

It's important to understand everyones perspective of balance is different. Our approach has been to keep specialists identity intact but also offers some much needed adjustments which also includes Specialist skills using either the left or right equipped weapon and not both.

Instead of us going through every single change, any skill or buff which has been adjusted will just be listed under each Specialist to give indication something was changed.

Global Changes


(Effect) Ambush Raid

Magic Buff (Level 3)
Duration : 5.0 seconds

Carry out a targeted ambush on the opponent.
Movement speed is decreased by 4.

(Effect) Break Defence Power

Debuff (Level 3)
Duration : 10.0 seconds

Defence level is decreased by 2.
All defence powers are decreased by (Player Level*2).


Swordsman Changes


Warrior Specialist Card

Job Level: 20
Movement Speed: 0 -> 1
Fire Res: 4 -> 7
Water Res: 13 -> 7
Light Res: 0 -> 7
Dark Res: 0 -> 7

Two-Handed Sword Attack

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0 sec.
Cool time : 0.7 seconds
Consumption MP : 0

Melee attack is increased by 80.
Fire element is increased by 120.

Triple Slash

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 6.0 seconds
Consumption MP : 20

Melee attack is increased by 700.
Fire element is increased by 400.
Has a 20% probability of causing [[Fatal Bleeding]].
Chance of inflicting critical hits is increased by 20%.

Shoulder Charge

Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 9 cell
Target : Select One
Casting time : 0.2 sec.
Cool time : 13.0 seconds
Consumption MP : 100

Melee attack is increased by 200.
Fire element is increased by 100.
Has a 100% probability of causing [[Blackout]].

(Effect) Iron Skin

Buff (Level 4)
Duration : 30.0 seconds

Incoming damage is reduced by 25%.
Reduces cooldown of skills by 15%.
Incoming damage is reduced by (percentage missing HP/6)%.

Intimidate

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.5 sec.
Cool time : 60.0 seconds
Consumption MP : 150

Has a 100% probability of causing [[Intimidated]].

(Effect) Intimidated

Debuff (Level 5)
Duration : 12.0 seconds

Attack level is decreased by 3.
Defence level is decreased by 3.
Movement speed is decreased by 3.

Fury

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 5 cell
Casting time : 0.4 sec.
Cool time : 60.0 seconds
Consumption MP : 220

Has a 100% probability of causing [[Morale Increase]].
Has a 100% probability of causing [[Sprint]].

(Effect) Morale Increase

Buff (Level 5)
Duration : 300.0 seconds

Hit rate of all attacks is increased by (Player Level*2).
Dodge is increased by (Player Level*4).

Rising Dragon

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 3 cell
Casting time : 0.6 sec.
Cool time : 90.0 seconds
Consumption MP : 180

Melee attack is increased by 1100.
Fire element is increased by 1500.
Has a 80% probability of causing [[Destroy Shield]].

Provoke

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Enemy in 8 cell
Casting time : 0.2 sec.
Cool time : 30.0 seconds
Consumption MP : 80

Draws enemies to 1 fields away from you.
Has a 100% probability of causing [[Paralysis]].

Finishing Blow

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 3 cell
Target : Special Area
Casting time : 0.4 sec.
Cool time : 20.0 seconds
Consumption MP : 65

Melee attack is increased by 650.
Fire element is increased by 350.
Has a 40% probability of causing [[Weaken Defence Power]].

Whirlwind

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.4 sec.
Cool time : 18.0 seconds
Consumption MP : 58

Melee attack is increased by 450.
Fire element is increased by 500.
Has a 20% probability of causing [[Blackout]].

Ninja Specialist Card

Job Level: 35
Movement Speed: 1
Fire Res: 3 -> 7
Water Res: 11 -> 7
Light Res: 8 -> 7
Dark Res: 0 -> 7

Cross Cutting

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 8.0 seconds
Consumption MP : 18

Melee attack is increased by 300.
Water element is increased by 100.
Chance of inflicting critical hits is increased by 10%.
Has a 60% probability of causing [[Cross Cutting II]].

Cross Cutting II

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 1.0 seconds
Consumption MP : 18

Melee attack is increased by 400.
Water element is increased by 200.
Chance of inflicting critical hits is increased by 15%.
There is a 30% chance that 20% of the remaining MP is lost.

Light Speed Attack

Attack Type : Dash
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Select One
Casting time : 0 sec.
Cool time : 15.0 seconds
Consumption MP : 120

Melee attack is increased by 600.
Water element is increased by 200.
Has a 80% probability of causing [[Weaken Defence Power]].

Chain Attack

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 1 cell
Target : Around Enemy in 1 cell
Casting time : 0.2 sec.
Cool time : 24.0 seconds
Consumption MP : 27

Melee attack is increased by 600.
Water element is increased by 400.
Has a 40% probability of causing [[Blackout]].

Dancing Sword

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 200

Melee attack is increased by 1800.
Water element is increased by 1000.
Has a 70% probability of causing [[Shock]].

Sword Storm

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 30.0 seconds
Consumption MP : 80

Melee attack is increased by 400.
Water element is increased by 500.
Has a 50% probability of causing [[Fatal Bleeding]].
Has a 70% probability of causing [[Wounded Leg]].

Breath of Recovery

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 50.0 seconds
Consumption MP : 0

Restores (Player Level*50) HP.
Restores (Player Level*20) MP.
Removes all bad effects up to level 4.
Has a 100% probability of causing [[Recovering Breathe]].

(Effect) Recovering Breathe

Buff (Level 3)
Duration : 20.0 seconds

Every 4 seconds: Restores (Player Level*5) HP.
Every 4 seconds: Restores (Player Level*5) MP.
Reduces cooldown of skills by 15%.

Crusader Specialist Card

Job Level: 50
Movement Speed: 0
Fire Res: 3 -> 7
Water Res: 2 -> 7
Light Res: 5 -> 7
Dark Res: 13 -> 7

Triple Bolt

Attack Type : Ranged
Weapon : Secondary
Element : Light
Attack Range : 11 cell
Target : Around Enemy in 1 cell
Casting time : 0.5 sec.
Cool time : 20.0 seconds
Consumption MP : 42

Ranged attack is increased by 750.
Light element is increased by 500.
Has a 80% probability of causing [[Triple Bolt II]].

Triple Bolt II

Attack Type : Ranged
Weapon : Secondary
Element : Light
Attack Range : 11 cell
Target : Around Enemy in 2 cell
Casting time : 0.5 sec.
Cool time : 1.0 seconds
Consumption MP : 100

Ranged attack is increased by 550.
Light element is increased by 475.
Has a 80% probability of causing [[Triple Bolt III]].

Triple Bolt III

Attack Type : Ranged
Weapon : Secondary
Element : Light
Attack Range : 11 cell
Target : Around Enemy in 3 cell
Casting time : 0.5 sec.
Cool time : 1.0 seconds
Consumption MP : 100

Ranged attack is increased by 700.
Light element is increased by 600.
Has a 70% probability of causing [[Mark of Enlightment]].

(Effect) Mark of Enlightment

Debuff (Level 3)
Duration : 10.0 seconds

Movement speed is decreased by 10%.
Light resistance is decreased by 10.

Concentrated Power

Attack Type : Ranged
Weapon : Secondary
Element : Light
Attack Range : 11 cell
Target : Around Enemy in 4 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 180

Ranged attack is increased by 1500.
Light element is increased by 2500.
Has a 80% probability of causing [[Deadly Blackout]].
No penalty for ranged attacks at close range.

(Effect) Holy Shield

Buff (Level 3)
Duration : 10.0 seconds

Resists forced movement with a probability of 100%.
Allies within 3 space(s) suffer [[Holy Armour]] every 1.5 seconds.
Incoming damage is reduced by 15%.

Side effect: after 0.1 seconds

All elemental resistance is increased by 10.

(Effect) Prayer of Offence

Magic Buff (Level 10)
Duration : 300.0 seconds

Attack level is increased by 1.
All attacks are increased by 5%.

Berserker Specialist Card

Job Level: 55
Movement Speed: 0
Fire Res: 3 -> 7
Water Res: 2 -> 7
Light Res: 1 -> 7
Dark Res: 15 -> 7

Berserker

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.5 sec.
Cool time : 60.0 seconds
Consumption MP : 110

Has a 100% probability of causing [[Berserker]].

(Effect) Berserker

Buff (Level 1)
Duration : 60.0 seconds

Melee attack is increased by (Player Level*3).
Movement speed is increased by 2.
Hit rate of all attacks is increased by (Player Level*2).

Side effect: after 0.1 seconds

All attacks are increased by 10%.

Sonic Rush

Attack Type : Dash
Weapon : Main
Element : Shadow
Attack Range : 9 cell
Target : Select One
Casting time : 0 sec.
Cool time : 15.0 seconds
Consumption MP : 120

Melee attack is increased by 100.
Shadow element is increased by 250.
Has a 60% probability of causing [[Fatal Bleeding]].

(Effect) Break Armour

Magic Debuff (Level 5)
Duration : 20.0 seconds

Defence level is decreased by 3.
Defence power in PvP is reduced by 10%.

Gladiator Specialist Card

Job Level: 60
Movement Speed: 0 -> 1
Fire Res: 15 -> 7
Water Res: 4 -> 7
Light Res: 0 -> 7
Dark Res: 4 -> 7

30% resistance to the effect: [Dragon Dread] and lower.

Engorgement

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 150

Has a 100% probability of causing [[Engorgement]].
Has a 100% probability of causing [[Victory Cry]].
Restores (Player Level*30) HP.

(Effect) Engorgement

Buff (Level 3)
Duration : 90.0 seconds

Movement speed is increased by 1.
All attacks are increased by 10%.
Incoming damage is reduced by 10%.

Side effect: after 0.1 seconds

Hit rate of all attacks is increased by (Player Level*2).

(Effect) Victory Cry

Buff (Level 3)
Duration : 10.0 seconds

Movement speed is increased by 3.
Probability to receive critical hits is decreased by 20%.
A shadowy figure appears.

Side effect: after 0.1 seconds

Reduces cooldown of skills by 40%.

Declaration of War

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : 12 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 90

Has a 100% probability of causing [[Loser's Sigh]].
Melee attack is increased by 500.
Fire element is increased by 500.
If you manage to pull back from the enemy's attack, there is a certain chance the buff will be increased.

(Effect) Loser's Sigh

Debuff (Level 4)
Duration : 4.0 seconds

No attack possible
Movement impossible
No defence possible

Execution

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Special Area
Casting time : 0.2 sec.
Cool time : 90.0 seconds
Consumption MP : 600

Melee attack is increased by 1800.
Fire element is increased by 1000.
Has a 80% probability of causing [[Short Blackout]].
If you are successful in defeating the opponent with this skill, there is a 100% chance that [Cheer of the Crowd] will occur.

Lightning Surge

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Special Area
Casting time : 0.1 sec.
Cool time : 20.0 seconds
Consumption MP : 90

Melee attack is increased by 150.
Fire element is increased by 200.
Has a 30% probability of causing [[Fatal Bleeding]].
Chance of inflicting critical hits is increased by 15%.

Hunting Horn

Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.4 sec.
Cool time : 16.0 seconds
Consumption MP : 200

Melee attack is increased by 600.
Fire element is increased by 350.
Has a 40% probability of causing [[Weaken Defence Power]].
Provides a 100% chance of pushing the enemy away 1 field(s) (only in PvP).

Shield Attack

Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 9 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 30.0 seconds
Consumption MP : 80

Melee attack is increased by 450.
Fire element is increased by 300.
Has a 90% probability of causing [[Knockdown]].

Iron Roll

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.1 sec.
Cool time : 35.0 seconds
Consumption MP : 320

Melee attack is increased by 900.
Fire element is increased by 400.
Has a 30% probability of causing [[Knockdown]].

Battle Monk Specialist Card

Job Level: 70
Movement Speed: 0 -> 1
Fire Res: 3 -> 7
Water Res: 16 -> 7
Light Res: 3 -> 7
Dark Res: 2 -> 7

10% resistance to the effect: [Shivering Frost] and lower.

Restart

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.3 sec.
Cool time : 90.0 seconds
Consumption MP : 600

Melee attack is increased by 1350.
Water element is increased by 1150.
Has a 55% probability of causing [[Shackling Trauma]].
Has a 55% probability of causing [[Critical Energy Deficiency]].

Spiral Spear

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 10 cell
Target : Special Area
Casting time : 0 sec.
Cool time : 25.0 seconds
Consumption MP : 150

Melee attack is increased by 600.
Water element is increased by 550.
Has a 60% probability of causing [[Critical Trauma]].

Targeted Stab

Attack Type : Dash
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 12.0 seconds
Consumption MP : 80

Melee attack is increased by 500.
Water element is increased by 450.
Has a 100% probability of causing [[Internal Injury 1st Degree]].
Has a 30% probability of causing [[Severe Trauma]].

Dragon Harpoon

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 7 cell
Target : Special Area
Casting time : 0.2 sec.
Cool time : 0.3 seconds
Consumption MP : 250

Melee attack is increased by 400.
Water element is increased by 400.
Has a 30% probability of causing [[Internal Injury 3rd Degree]].
Has a 30% probability of causing [[Shackling Trauma]].

(Effect) Spiritual Strength

Buff (Level 1)
Duration : 300.0 seconds

Melee attack is increased by 100.
Water element is increased by 350.
Hit rate of melee attacks is increased by 200.

Side effect: after 1.0 seconds

All attacks are increased by 20%.

(Effect) Spirit of Enlightenment

Buff (Level 2)
Duration : 300.0 seconds

Movement speed is increased by 2.
On attack, there is a 20% chance of inflicting [Slowed] on your opponent.
Hit rate of melee attacks is increased by 300.

Side effect: after 1.0 seconds

Incoming damage is reduced by 10%.
All attacks are increased by 10%.

(Effect) Spirit of Temperance

Buff (Level 3)
Duration : 300.0 seconds

All defence powers are increased by 100.
All elemental resistance is increased by 15.
Increases maximum HP by 10%.

Side effect: after 1.0 seconds

Damage from critical hits is reduced by 40%.
Incoming damage is reduced by 15%.

Death Reaper Specialist Card

Job Level: 70
Movement Speed: 1
Fire Res: 5 -> 7
Water Res: 4 -> 7
Light Res: 2 -> 7
Dark Res: 18 -> 7

Slasher

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 8.0 seconds
Consumption MP : 80

Melee attack is increased by 330.
Shadow element is increased by 180.
Chance of inflicting critical hits is increased by 20%.

Bloodsucker

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 16.0 seconds
Consumption MP : 150

Melee attack is increased by 200.
Shadow element is increased by 180.
There's a 60% chance of leeching (Player Level*11) HP from the enemy.

Spirit Catcher

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 6 cell
Target : Around Enemy in 2 cell
Casting time : 0 sec.
Cool time : 20.0 seconds
Consumption MP : 200

Draws enemies to 1 fields away from you.
Has a 50% probability of causing [[Paralysis]].
Has a 80% probability of causing [[Spirit Absorption]].

Reaper's Scythe

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 8 cell
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 23.0 seconds
Consumption MP : 300

Melee attack is increased by 800.
Shadow element is increased by 750.
Has a 60% probability of causing [[Weak Mark of Death]].

Shadow of Death

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : 8 cell
Target : Around Enemy in 4 cell
Casting time : 0 sec.
Cool time : 50.0 seconds
Consumption MP : 400

Has a 100% probability of causing [[Mark of Death]].

(Effect) Mark of Death

Debuff (Level 5)
Duration : 5.0 seconds

Movement speed is decreased by 3.
Move in a different direction against the player's will for 5 seconds.
Provides a 100% chance that [Spirit Splitter] causes a critical hit.

Spirit Splitter

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 3 cell
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 50.0 seconds
Consumption MP : 600

Melee attack is increased by 1200.
Shadow element is increased by 900.
There is a 100% chance that every attack hits.
Has a 70% probability of causing [[Break Defensive Weapon]].

When this skill is used if Strong Spiritual Release is present then Spiritual Release will be applied after it is removed.

(Effect) Strong Spiritual Release

Buff (Level 3)
Duration : 12.0 seconds

Reduces cooldown of skills by 60%.
Hit rate of all attacks is increased by (Player Level*2).
Shadow element is increased by (Player Level*4).

Side effect: after 0.2 seconds

Movement speed is increased by 3.
A shadowy figure appears.

[Spiritual Release] occurs, in releasing at the probability of 100%

Death Approaches

Attack Type : Dash
Weapon : Main
Element : Shadow
Attack Range : 9 cell
Target : Select One
Casting time : 0.3 sec.
Cool time : 0.3 seconds
Consumption MP : 180

Melee attack is increased by 700.
Shadow element is increased by 400.
Has a 60% probability of causing [[Short Blackout]].

Soul Bash

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 5 cell
Target : Special Area
Casting time : 0.1 sec.
Cool time : 15.0 seconds
Consumption MP : 120

Provides a 100% chance of pushing the enemy away 2 field(s) (only in PvP).
Melee attack is increased by 500.
Shadow element is increased by 600.
Has a 70% probability of causing [[Shock]].

Renegade Specialist Card

Job Level: 70
Movement Speed: 1
Fire Res: 2 -> 7
Water Res: 2 -> 7
Light Res: 12 -> 7
Dark Res: 12 -> 7

This class can now only equip light element fairies.

Light & Shadow

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 0.7 seconds
Consumption MP : 0

Melee attack is increased by 85.
Light element is increased by 70.

Reignition

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 60.0 seconds
Consumption MP : 150

Has a 100% probability of causing [[Reignition]].
Has a 100% probability of causing [[Dark Dash]].

(Effect) Reignition

Buff (Level 2)
Duration : 120.0 seconds

Incoming damage is reduced by 15%.
All elemental resistance is increased by 5.
Movement speed is increased by 1.

Ignition

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 60.0 seconds
Consumption MP : 120

Has a 100% probability of causing [[Ignition]].

(Effect) Ignition

Buff (Level 2)
Duration : 180.0 seconds

Melee attack is increased by (Player Level*2).
Light element is increased by (Player Level/1).
Increases PvP attack power by (Player Level/10)%.

Side effect: after 0.2 seconds

Hit rate of all attacks is increased by (Player Level*2).

Judgement of Damnation

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 3 cell
Target : Special Area
Casting time : 0.6 sec.
Cool time : 12.0 seconds
Consumption MP : 180

Melee attack is increased by 300.
Light element is increased by 20.
Has a 25% probability of causing [[Judgement of Damnation]].

Corruption

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 10 cell
Target : Around Enemy in 4 cell
Casting time : 0.6 sec.
Cool time : 40.0 seconds
Consumption MP : 300

Melee attack is increased by 500.
Light element is increased by 350.
Has a 80% probability of causing [[Corruption]].

Double Ripper

Attack Type : Dash
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 9.0 seconds
Consumption MP : 120

Melee attack is increased by 550.
Light element is increased by 400.
Has a 40% probability of causing [[Bleeding]].
Has a 40% probability of causing [[Paralysis]].
Has a 100% probability of causing [[Double Ripper II]].

Double Ripper II

Attack Type : Dash
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 1.0 seconds
Consumption MP : 120

Melee attack is increased by 550.
Light element is increased by 400.
Has a 40% probability of causing [[Bleeding]].
Has a 40% probability of causing [[Paralysis]].

Waterfall Berserker Specialist Card

Job Level: 75
Movement Speed: 1
Fire Res: 5 -> 7
Water Res: 15 -> 7
Light Res: 10 -> 7
Dark Res: 8 -> 7

Power of the Waterfall

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100

Has a 100% probability of causing [[Energy of the Waterfall]].

Storm Charge

Attack Type : Dash
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 12.0 seconds
Consumption MP : 80

Melee attack is increased by 650.
Water element is increased by 450.
Has a 80% probability of causing [[Blackout]].
The Rage bar increases by 10%.

Dragon Knight Specialist Card

Job Level: 75
Movement Speed: 2
Fire Res: 10 -> 7
Water Res: 8 -> 7
Light Res: 15 -> 7
Dark Res: 5 -> 7

Stone Breaker Specialist Card

Job Level: 75
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 5 -> 7
Light Res: 8 -> 7
Dark Res: 10 -> 7


Archer Changes


Ranger Specialist Card

Job Level: 20
Movement Speed: 0
Fire Res: 0 -> 7
Water Res: 9 -> 7
Light Res: 10 -> 7
Dark Res: 0 -> 7

Range Boost

Attack Type : Ranged
Weapon : Main
Element : Water
Attack Range : 16 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 35.0 seconds
Consumption MP : 120

Ranged attack is increased by 800.
Water element is increased by 500.
Has a 40% probability of causing [[Dismount]].

Hawk Eye

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 1.0 sec.
Cool time : 60.0 seconds
Consumption MP : 150

Has a 100% probability of causing [[Hawk Eye]].

Rapid Recovery

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 1.0 sec.
Cool time : 60.0 seconds
Consumption MP : 300

Has a 100% probability of causing [[Rapid]].

Thunderstorm

Attack Type : Ranged
Weapon : Main
Element : Water
Attack Range : 11 cell
Target : Around Enemy in 4 cell
Casting time : 0.6 sec.
Cool time : 90.0 seconds
Consumption MP : 200

Ranged attack is increased by 1200.
Water element is increased by 800.
Has a 50% probability of causing [[Freeze]].
No penalty for ranged attacks at close range.

Assassin Specialist Card

Job Level: 20
Movement Speed: 1
Fire Res: 3 -> 7
Water Res: 3 -> 7
Light Res: 0 -> 7
Dark Res: 6 -> 7

Tomahawk

Attack Type : Melee
Weapon : Secondary
Element : Shadow
Attack Range : 5 cell
Target : Around Enemy in 2 cell
Casting time : 0 sec.
Cool time : 30.0 seconds
Consumption MP : 120

Melee attack is increased by 600.
Shadow element is increased by 500.
Has a 70% probability of causing [[Mental Poison]].
Ambush attacks cause 300 additional damage.

Tumble

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 9.0 seconds
Consumption MP : 120

Has a 80% probability of causing [[Drain attack power]].

Critical Hit

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 60.0 seconds
Consumption MP : 100

Has a 100% probability of causing [[Critical hit]].

(Effect) Critical hit

Magic Buff (Level 4)
Duration : 120.0 seconds

Chance of inflicting critical hits is increased by 15%.
Increases damage from critical hits by 10%.
Movement speed is increased by 2.

Destroyer Specialist Card

Job Level: 50
Movement Speed: 0
Fire Res: 14 -> 7
Water Res: 5 -> 7
Light Res: 0 -> 7
Dark Res: 0 -> 7

Burst Shot

Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 8 cell
Target : Select One
Casting time : 0.5 sec.
Cool time : 16.0 seconds
Consumption MP : 110

Push your opponent back 6 fields.
Ranged attack is increased by 300.
Fire element is increased by 1500.

Lucky Wideshot

Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 11 cell
Target : Around Enemy in 2 cell
Casting time : 0 sec.
Cool time : 25.0 seconds
Consumption MP : 70

Ranged attack is increased by 700.
Fire element is increased by 700.
Chance of inflicting critical hits is increased by 100%.

Boom Shot

Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 8 cell
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 27.0 seconds
Consumption MP : 150

Ranged attack is increased by 900.
Fire element is increased by 1100.
Has a 80% probability of causing [[Fatal Bleeding]].

Ingenious Engineering

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 60.0 seconds
Consumption MP : 85

Has a 100% probability of causing [[Miracle Enhancement]].

(Effect) Miracle Enhancement

Buff (Level 4)
Duration : 180.0 seconds

Incoming damage is reduced by 10%.
All attacks are increased by 10%.
Chance of inflicting critical hits is increased by 10%.

Side effect: after 0.1 seconds

If you have 3 or more active debuffs trigger [Healing Stim] (Cooldown 30s).

(Effect) Healing Stim

Buff (Level 4)
Duration : 2.0 seconds

10% HP is recovered.
Remove 2 debuffs up to level 4.

Hell Drop

Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 10 cell
Target : Around Enemy in 5 cell
Casting time : 0.9 sec.
Cool time : 90.0 seconds
Consumption MP : 200

Ranged attack is increased by 1000.
Fire element is increased by 1500.
Has a 80% probability of causing [[Deadly Blackout]].
No penalty for ranged attacks at close range.

Wild Keeper Specialist Card

Job Level: 55
Movement Speed: 0
Fire Res: 2 -> 7
Water Res: 4 -> 7
Light Res: 13 -> 7
Dark Res: 1 -> 7

Elemental Shining

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0.2 sec.
Cool time : 60.0 seconds
Consumption MP : 70

Has a 100% probability of causing [[Elemental Shining]].

Wolf Spirit

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0.2 sec.
Cool time : 60.0 seconds
Consumption MP : 120

Has a 100% probability of causing [[Wolf Spirit]].

Bear Spirit

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0 sec.
Cool time : 60.0 seconds
Consumption MP : 180

Has a 100% probability of causing [[Bear Spirit]].

Forest Power

Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 10 cell
Target : Around Enemy in 4 cell
Casting time : 0.6 sec.
Cool time : 90.0 seconds
Consumption MP : 200

Ranged attack is increased by 1700.
Light element is increased by 1800.
Has a 80% probability of causing [[Wild Curse]].

(Effect) Wild Curse

Debuff (Level 4)
Duration : 10.0 seconds

Skill cooldown is increased by 20%.
Defence power is reduced by 50%.
Every 2 seconds: Reduces remaining MP by 5%.

Ivy

Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.5 sec.
Cool time : 60.0 seconds
Consumption MP : 180

Ranged attack is increased by 1200.
Light element is increased by 1500.
Has a 70% probability of causing [[Shock]].
No penalty for ranged attacks at close range.

(Effect) Elemental Curse

Debuff (Level 5)
Duration : 20.0 seconds

All elemental resistances are decreased by 5.
Defence level is decreased by 1.
The chance of receiving a critical hit is increased by 15%.

Fire Cannoneer Specialist Card

Job Level: 60
Movement Speed: 2
Fire Res: 17 -> 7
Water Res: 2 -> 7
Light Res: 2 -> 7
Dark Res: 4 -> 7

30% resistance to the effect: [Dragon Dread] and lower.

Cannon Fire

Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 11 cell
Target : Around Enemy in 0 cell
Casting time : 0.5 sec.
Cool time : 0.6 seconds
Consumption MP : 0

Ranged attack is increased by 100.
Fire element is increased by 150.
No penalty for ranged attacks at close range.

Weapon Master

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.2 sec.
Cool time : 60.0 seconds
Consumption MP : 200

Has a 100% probability of causing [[Turbo Loader]].
Has a 100% probability of causing [[Explosive Enhancement]].
Has a 100% probability of causing [[Weapon Defence]].

(Effect) Weapon Defence

Buff (Level 3)
Duration : 120.0 seconds

Reduces the effectiveness of the enemy's attack strengthening buffs.
Incoming damage is reduced by 10%.

Shot with Targeting

Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : 16 cell
Target : Around Enemy in 2 cell
Casting time : 0.3 sec.
Cool time : 18.0 seconds
Consumption MP : 100

Ranged attack is increased by 900.
Fire element is increased by 700.
Chance of inflicting critical hits is increased by 30%.
Has a 45% probability of causing [[The Great Explosive Shockwave wipes everything in its path.]].
No penalty for ranged attacks at close range.

Ultimate Cannon

Attack Type : Ranged
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 90.0 seconds
Consumption MP : 700

Ranged attack is increased by 1100.
Fire element is increased by 1500.
Has a 70% probability of causing [[The Great Explosive Shockwave wipes everything in its path.]].
No penalty for ranged attacks at close range.

Scout Specialist Card

Job Level: 70
Movement Speed: 0
Fire Res: 5 -> 7
Water Res: 14 -> 7
Light Res: 5 -> 7
Dark Res: 3 -> 7

10% resistance to the effect: [Shivering Frost] and lower.

Ambush

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : 10 cell
Target : Select One
Casting time : 0.2 sec.
Cool time : 40.0 seconds
Consumption MP : 330

Has a 100% probability of causing [[Ambush]].
Teleports you to a selected location.

(Effect) Vital Energy

Magic Buff (Level 2)
Duration : 300.0 seconds

Chance of inflicting critical hits is increased by 15%.
Increases damage from critical hits by 15%.

Side effect: after 1.0 seconds

Below level 3 there is a (Player Level/10)% chance of never getting a very toxic effect.
Below level 3 there is a (Player Level/10)% chance of never getting a disease effect.

Demon Hunter Specialist Card

Job Level: 70
Movement Speed: 1
Fire Res: 4 -> 7
Water Res: 3 -> 7
Light Res: 6 -> 7
Dark Res: 16 -> 7

Vengeful Spirit Rain

Attack Type : Ranged
Weapon : Main
Element : Shadow
Attack Range : 11 cell
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 12.0 seconds
Consumption MP : 100

Ranged attack is increased by 450.
Shadow element is increased by 700.
Chance of inflicting critical hits is increased by 20%.

Vengeful Spirit Onslaught

Attack Type : Ranged
Weapon : Main
Element : Shadow
Attack Range : 13 cell
Target : Select One
Casting time : 0 sec.
Cool time : 18.0 seconds
Consumption MP : 120

Draws enemies to 1 fields away from you.
Ranged attack is increased by 800.
Shadow element is increased by 800.
Has a 65% probability of causing [[Fossilisation]].

Avenging Angel Specialist Card

Job Level: 70
Movement Speed: 2
Fire Res: 3 -> 7
Water Res: 4 -> 7
Light Res: 18 -> 7
Dark Res: 2 -> 7

Flame, Ice, Halo, Darkness and No Element skills no longer share a global cooldown and can always be used.

Magical Fetters

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 2.0 seconds
Consumption MP : 250

Has a 100% probability of causing [[Magic Spell]].

(Effect) Magic Spell

Buff (Level 2)
Duration : 60.0 seconds

Reduces cooldown of skills by 15%.
Incoming damage is reduced by 10%.
Movement speed is increased by 2.

Flame

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 10.0 seconds
Consumption MP : 150

Has a 100% probability of causing [[Flame]].

Ice

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 10.0 seconds
Consumption MP : 150

Has a 100% probability of causing [[Ice]].

Halo

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 10.0 seconds
Consumption MP : 180

Has a 100% probability of causing [[Halo]].

Darkness

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.3 sec.
Cool time : 10.0 seconds
Consumption MP : 200

Teleports you within a radius of 5 fields.
Has a 100% probability of causing [[Darkness]].

(Effect) Darkness

Buff (Level 2)
Duration : 5.0 seconds

Movement speed is increased by 3.
Sneak in

No Element

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 10.0 seconds
Consumption MP : 180

Has a 100% probability of causing [[No Element]].

Shadow Bond

Attack Type : Melee
Weapon : Secondary
Element : Light
Attack Range : 15 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 18.0 seconds
Consumption MP : 100

Melee attack is increased by 250.
Light element is increased by 380.
Has a 50% probability of causing [[Interrupt Move]].

Cut and Run

Attack Type : Melee
Weapon : Secondary
Element : Light
Attack Range : 15 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 14.0 seconds
Consumption MP : 90

Melee attack is increased by 300.
Light element is increased by 350.
Has a 80% probability of causing [[Cut and Run]].

(Effect) Cut and Run

Debuff (Level 2)
Duration : 10.0 seconds

Movement speed is decreased by 3.
Dodge is decreased by (Player Level*3).
Damage taken from all attacks is increased by 5%.

Spirit Lance

Attack Type : Melee
Weapon : Secondary
Element : Light
Attack Range : 6 cell
Target : Around Enemy in 4 cell
Casting time : 0.6 sec.
Cool time : 65.0 seconds
Consumption MP : 550

Melee attack is increased by 1300.
Light element is increased by 1250.
Chance of inflicting critical hits is increased by 30%.
Has a 80% probability of causing [[Fatal Bleeding]].

Sunchaser Specialist Card

Job Level: 75
Movement Speed: 1
Fire Res: 10 -> 7
Water Res: 8 -> 7
Light Res: 15 -> 7
Dark Res: 5 -> 7

Applied the following changes to the Sun Wolf summon:

Critical Damage: 100% -> 150%.
Increased defence by 30%.
[+] Never receive damage from a player.

Solar Spear

Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 16 cell
Target : Special Area
Casting time : 0.3 sec.
Cool time : 18.0 seconds
Consumption MP : 100

Ranged attack is increased by 700.
Light element is increased by 600.
Has a 20% probability of causing [[Blinding Light]].
Increases damage by 3% proportional to distance.

Nature's Healing

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 200

If the Sun Wolf is already dead, it is resurrected with 50% HP.
The Sun Wolf and caster have a 100% chance to receive [Nature's Healing].

(Effect) Nature's Healing

Buff (Level 4)
Duration : 30.0 seconds

Every 4 seconds: Restores (Player Level*13) HP.
Blocks 1 bad effects up to level 3.

Spear of Binding

Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 50.0 seconds
Consumption MP : 120

Ranged attack is increased by 500.
Light element is increased by 500.
Has a 70% probability of causing [[Interrupt Move]].
There's a 100% chance the Sun Wolf receives the command to cast [Wolf Pack] on the target.

(Effect) Wounding Light

Debuff (Level 4)
Duration : 10.0 seconds

All defence powers are decreased by 20.

Sunspot Explosion

Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Around Enemy in 4 cell
Casting time : 0.1 sec.
Cool time : 65.0 seconds
Consumption MP : 80

Ranged attack is increased by 1000.
Light element is increased by 900.
Has a 50% probability of causing [[Sunspot Explosion Aftermath]].
There's a 100% chance the Sun Wolf receives the command to cast [Solar Eruption] on the target.

Call of the Wild

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100

The Sun Wolf and caster have a 100% chance to receive [Call of the Wild].

(Effect) Call of the Wild

Buff (Level 4)
Duration : 180.0 seconds

Chance of inflicting critical hits is increased by (Player Level/10)%.
Incoming damage is reduced by 8%.
Movement speed is increased by 1.

Side effect: after 0.1 seconds

All attacks are increased by 5%.

Light Net

Attack Type : Ranged
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Around Enemy in 4 cell
Casting time : 0.3 sec.
Cool time : 70.0 seconds
Consumption MP : 100

Ranged attack is increased by 600.
Light element is increased by 500.
There's a 100% chance the Sun Wolf receives the command to cast [Whirling Wolf] on the target.
Has a 100% probability of causing [[Judgement of the Sun]].

Blaster Specialist Card

Job Level: 75
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 5 -> 7
Light Res: 8 -> 7
Dark Res: 10 -> 7

Fog Hunter Specialist Card

Job Level: 75
Movement Speed: 2
Fire Res: 8 -> 7
Water Res: 10 -> 7
Light Res: 5 -> 7
Dark Res: 15 -> 7


Mage Changes


Red Magician Specialist Card

Job Level: 20
Movement Speed: 0
Fire Res: 17 -> 7
Water Res: 0 -> 7
Light Res: 0 -> 7
Dark Res: 0 -> 7

Added a new \"Flaro\" pet to this specialist.

Meteor Strike

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 5 cell
Casting time : 0.8 sec.
Cool time : 90.0 seconds
Consumption MP : 450

Magic attack power is increased by 1200.
Fire element is increased by 1500.
Has a 80% probability of causing [[Deadly Blackout]].

Firewall

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Special Area
Casting time : 0.1 sec.
Cool time : 30.0 seconds
Consumption MP : 340

Magic attack power is increased by 400.
Fire element is increased by 1500.
Has a 60% probability of causing [[Slight Burn]].

Firelance

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 2 cell
Casting time : 0.2 sec.
Cool time : 15.0 seconds
Consumption MP : 100

Magic attack power is increased by 700.
Fire element is increased by 1200.
Has a 60% probability of causing [[Break Defence Power]].
Provides a 40% probability to reset the cooldown of [Firelance].

Meteor Shower

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 35.0 seconds
Consumption MP : 370

Magic attack power is increased by 800.
Fire element is increased by 1000.
Has a 40% probability of causing [[Blackout]].
There's a 100% chance that Flaro receives the command to cast [Flaro's Ignition] on the target.

Mana Transfusion

Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.8 sec.
Cool time : 60.0 seconds
Consumption MP : 0

Has a 100% probability of causing [[Mana Transfusion]].
If Flaro is already dead, it is resurrected with 100% HP.

(Effect) Mana Transfusion

Magic Buff (Level 5)
Duration : 180.0 seconds

Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Movement speed is increased by 2.

Side effect: after 0.1 seconds

All attacks are increased by 10%.
Increases the equipped fairy's element by 10.

Meteor Shower

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 35.0 seconds
Consumption MP : 370

Magic attack power is increased by 800.
Fire element is increased by 1000.
Has a 40% probability of causing [[Blackout]].
There's a 100% chance that Flaro receives the command to cast [Flaro's Ignition] on the target.

Flaro's Ignition

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 13 cell
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 1.0 seconds
Consumption MP : 0

Magic attack power is increased by 400.
Fire element is increased by 400.
Has a 100% probability of causing [[Burned by Flaro!]].

(Effect) Burned by Flaro!

Magic Debuff (Level 4)
Duration : 8.0 seconds

Fire resistance is decreased by 10.
If you are attacked with the fire element, there's a 50% chance the damage will be increased by 50%.

Firestorm

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 14.0 seconds
Consumption MP : 230

Magic attack power is increased by 300.
Fire element is increased by 800.

Holy Mage Specialist Card

Job Level: 35
Movement Speed: 0
Fire Res: 4 -> 7
Water Res: 4 -> 7
Light Res: 4 -> 7
Dark Res: 16 -> 7

Holy Weapon

Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0.8 sec.
Cool time : 60.0 seconds
Consumption MP : 150

Has a 100% probability of causing [[Holy Weapon]].

Blessing

Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Around Friends in 4 cell
Casting time : 0.8 sec.
Cool time : 60.0 seconds
Consumption MP : 150

Has a 100% probability of causing [[Blessing]].

(Effect) Mana Shield

Magic Buff (Level 5)
Duration : 180.0 seconds

Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Concentration is increased by (Player Level*1) during the magic attack.

Side effect: after 0.2 seconds

Movement speed is increased by 2.

Blue Magician Specialist Card

Job Level: 50
Movement Speed: 0
Fire Res: 2 -> 7
Water Res: 17 -> 7
Light Res: 1 -> 7
Dark Res: 1 -> 7

Glacier

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 32.0 seconds
Consumption MP : 200

Magic attack power is increased by 500.
Water element is increased by 1000.
Has a 60% probability of causing [[Fear]].
Provides a 100% chance of pushing the enemy away 4 field(s) (only in PvP).

Blizzard

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 14 cell
Target : Around Enemy in 5 cell
Casting time : 0.7 sec.
Cool time : 90.0 seconds
Consumption MP : 400

Magic attack power is increased by 1400.
Water element is increased by 2000.
Has a 80% probability of causing [[Deadly Blackout]].

Ice Lance

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 14 cell
Target : Around Enemy in 1 cell
Casting time : 0.5 sec.
Cool time : 15.0 seconds
Consumption MP : 120

All attacks are increased by 900.
Water element is increased by 1400.
Has a 60% probability of causing [[Break Defence Power]].
Provides a 40% probability to reset the cooldown of [Ice Lance].

Heavy Hail

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 14 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 35.0 seconds
Consumption MP : 360

Magic attack power is increased by 1000.
Water element is increased by 1200.
Has a 60% probability of causing [[Blackout]].

Intense Cold

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 14 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 50.0 seconds
Consumption MP : 380

Magic attack power is increased by 500.
Water element is increased by 2000.
Has a 50% probability of causing [[Freezing]].

(Effect) Shivering Frost

Debuff (Level 1)
Duration : 7.0 seconds

Movement speed is decreased by 3.
Damage taken from all attacks is increased by 5%.

Dark Gunner Specialist Card

Job Level: 55
Movement Speed: 0
Fire Res: 2 -> 7
Water Res: 1 -> 7
Light Res: 0 -> 7
Dark Res: 6 -> 7

Curse Blitz

Attack Type : Ranged
Weapon : Secondary
Element : Shadow
Attack Range : 12 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 24.0 seconds
Consumption MP : 140

Ranged attack is increased by 900.
Shadow element is increased by 1300.
Has a 60% probability of causing [[Hand of Death]].
There is a 25% chance that buffs below Lv. 3 will be removed.

Evil Potion

Attack Type : Magic
Weapon : Secondary
Element : No Element
Attack Range : 5 cell
Target : Select One
Casting time : 0.6 sec.
Cool time : 90.0 seconds
Consumption MP : 180

Has a 100% probability of causing [[Evil Potion]].

(Effect) Evil Potion

Magic Debuff (Level 4)
Duration : 20.0 seconds

Cast Drain on the enemy.
Every 2 seconds: The opponent's HP is reduced by (Player Level*7) and the player's HP increased by the same.
There is a 80% chance that buffs below Lv. 4 will be removed.

Ghost Recharge

Attack Type : Ranged
Weapon : Secondary
Element : Shadow
Attack Range : 12 cell
Target : Special Area
Casting time : 0.7 sec.
Cool time : 25.0 seconds
Consumption MP : 180

Ranged attack is increased by 1100.
Shadow element is increased by 650.
Has a 70% probability of causing [[Darkness of DOOM]].
There is a 20% chance that buffs below Lv. 3 will be removed.

Magic Blitz

Attack Type : Ranged
Weapon : Secondary
Element : Shadow
Attack Range : 12 cell
Target : Around Enemy in 2 cell
Casting time : 0.4 sec.
Cool time : 15.0 seconds
Consumption MP : 120

Ranged attack is increased by 500.
Shadow element is increased by 700.
There is a 20% chance that buffs below Lv. 3 will be removed.

(Effect) Ghost Guard

Magic Buff (Level 5)
Duration : 300.0 seconds

Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
Movement speed is increased by 2.

Side effect: after 0.2 seconds

Chance of inflicting critical hits is increased by 20%.
Hit rate of all attacks is increased by (Player Level*1).

Ghost Invasion

Attack Type : Ranged
Weapon : Secondary
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.2 sec.
Cool time : 90.0 seconds
Consumption MP : 360

Ranged attack is increased by 2000.
Shadow element is increased by 2200.
Has a 70% probability of causing [[Plague]].
No penalty for ranged attacks at close range.

Volcano Specialist Card

Job Level: 60
Movement Speed: 2
Fire Res: 17 -> 7
Water Res: 4 -> 7
Light Res: 0 -> 7
Dark Res: 6 -> 7

30% resistance to the effect: [Dragon Dread] and lower.

Volcanic Eruption

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 9 cell
Target : Special Area
Casting time : 0.3 sec.
Cool time : 7.0 seconds
Consumption MP : 190

Magic attack power is increased by 250.
Fire element is increased by 450.
Has a 20% probability of causing [[Lava Gush]].
Has a 60% probability of causing [[Lava Explosion]].

Lava Explosion

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : 11 cell
Target : Special Area
Casting time : 0.2 sec.
Cool time : 1.0 seconds
Consumption MP : 340

Magic attack power is increased by 500.
Fire element is increased by 900.
Has a 30% probability of causing [[Lava Gush]].

Power of the Volcano

Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 60.0 seconds
Consumption MP : 300

Has a 100% probability of causing [[Power of the Volcano]].
Has a 100% probability of causing [[Erupting]].

(Effect) Erupting

Buff (Level 1)
Duration : 30.0 seconds

All attacks are increased by 5%.
Increases the equipped fairy's element by 5.

[Seething] occurs, in releasing at the probability of 100%

(Effect) Seething

Buff (Level 2)
Duration : 20.0 seconds

All attacks are increased by 7%.
Increases the equipped fairy's element by 7.

[Molten] occurs, in releasing at the probability of 100%

(Effect) Molten

Buff (Level 3)
Duration : 10.0 seconds

All attacks are increased by 10%.
Increases the equipped fairy's element by 10.

Ash Storm

Attack Type : Magic
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 1100

Magic attack power is increased by 1500.
Fire element is increased by 2000.
Has a 70% probability of causing [[First Shockwave]].

(Effect) Magma Shield

Magic Buff (Level 5)
Duration : 240.0 seconds

Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.

Tide Lord Specialist Card

Job Level: 70
Movement Speed: 2
Fire Res: 5 -> 7
Water Res: 16 -> 7
Light Res: 6 -> 7
Dark Res: 2 -> 7

10% resistance to the effect: [Shivering Frost] and lower.

Thunder Trident

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 10 cell
Target : Around Enemy in 0 cell
Casting time : 0.5 sec.
Cool time : 0.6 seconds
Consumption MP : 50

Magic attack power is increased by 100.
Water element is increased by 150.

Tsunami

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.5 sec.
Cool time : 30.0 seconds
Consumption MP : 220

Magic attack power is increased by 600.
Water element is increased by 2000.
Has a 100% probability of causing [[Large Waterfall]].
Provides a 100% chance of pushing the enemy away 4 field(s) (only in PvP).

Water Bubble

Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.2 sec.
Cool time : 60.0 seconds
Consumption MP : 380

Has a 100% probability of causing [[Water Bubble]].

(Effect) Water Bubble

Magic Buff (Level 5)
Duration : 180.0 seconds

Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.

Side effect: after 0.1 seconds

10% resistance to the effect: [Severe Burn] and lower.
Reduces the effectiveness of the enemy's attack strengthening buffs.

The Large Trident

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 12 cell
Target : Around Enemy in 3 cell
Casting time : 0.6 sec.
Cool time : 15.0 seconds
Consumption MP : 180

Magic attack power is increased by 600.
Water element is increased by 450.
Has a 40% probability of causing [[Small Electric Shock]].

Song of the Sirens

Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : 10 cell
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 45.0 seconds
Consumption MP : 250

Has a 100% probability of causing [[Song of the Sirens]].

When \"Song of the Sirens\" is applied to a target it will no longer apply the \"PVP\" effect to players.

(Effect) Song of the Sirens

Magic Debuff (Level 3)
Duration : 8.0 seconds

All elemental resistances are decreased by 10.
Movement speed is decreased by 3.

Side effect: after 4.0 seconds

Movement speed is decreased by 3.

[Asleep] occurs, in releasing at the probability of 100%

(Effect) Asleep

Debuff (Level 4)
Duration : 4.0 seconds

Damage taken from all attacks is increased by 10%.
No attack possible
Movement impossible

Lightning Strike

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 13 cell
Target : Select One
Casting time : 0.2 sec.
Cool time : 20.0 seconds
Consumption MP : 200

Magic attack power is increased by 850.
Water element is increased by 600.
Has a 50% probability of causing [[Electric Shock]].
Has a 80% probability of causing [[Double Lightning]].

Head's Up, Blue Whale!

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 10 cell
Target : Around Enemy in 6 cell
Casting time : 0.8 sec.
Cool time : 90.0 seconds
Consumption MP : 1200

Magic attack power is increased by 1850.
Water element is increased by 1850.
Has a 100% probability of causing [[Water Pressure]].

(Effect) Water Pressure

Magic Debuff (Level 4)
Duration : 6.0 seconds

No attack possible
Movement impossible

[Large Waterfall] occurs, in releasing at the probability of 100%

(Effect) Small Waterfall

Magic Debuff (Level 2)
Duration : 5.0 seconds

Movement speed is decreased by 1.
Water resistance is reduced by 10%.

(Effect) Waterfall

Magic Debuff (Level 3)
Duration : 8.0 seconds

Movement speed is decreased by 2.
Water resistance is reduced by 15%.

(Effect) Large Waterfall

Magic Debuff (Level 4)
Duration : 10.0 seconds

Movement speed is decreased by 3.
Water resistance is reduced by 20%.
Magic defence is reduced by (Player Level*2).

Double Lightning

Attack Type : Magic
Weapon : Main
Element : Water
Attack Range : 13 cell
Target : Around Enemy in 2 cell
Casting time : 0.4 sec.
Cool time : 0.3 seconds
Consumption MP : 0

Magic attack power is increased by 1000.
Water element is increased by 650.
Has a 40% probability of causing [[Big Electric Shock]].
Has a 40% probability of causing [[Lightning Storm]].

Seer Specialist Card

Job Level: 70
Movement Speed: 1
Fire Res: 5 -> 7
Water Res: 2 -> 7
Light Res: 5 -> 7
Dark Res: 17 -> 7

Magic Bullet

Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : 9 cell
Target : Around Enemy in 0 cell
Casting time : 0.6 sec.
Cool time : 0.4 seconds
Consumption MP : 55

Magic attack power is increased by 120.
Shadow element is increased by 120.

Death Cage

Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : 12 cell
Target : Around Enemy in 2 cell
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 150

Magic attack power is increased by 300.
Shadow element is increased by 400.
Has a 70% probability of causing [[Dark Energy]].
Has a 60% probability of causing [[Steel Cage]].

(Effect) Steel Cage

Debuff (Level 3)
Duration : 2.0 seconds

Movement impossible

(Effect) Cursed Hands

Magic Debuff (Level 3)
Duration : 7.0 seconds

Movement speed is decreased by 2.
All defence powers are decreased by (Player Level*1).
Shadow resistance is decreased by 10.

Mind Sink

Attack Type : Magic
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.4 sec.
Cool time : 41.0 seconds
Consumption MP : 450

Has a 100% probability of causing [[Mind Sink]].

(Effect) Mind Sink

Magic Buff (Level 4)
Duration : 10.0 seconds

Transforms the enemy's damage into a healing effect with a 100% chance of success. The restored HP and collected damage disappear after 11 seconds.

Time Loss

Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : 12 cell
Target : Around Enemy in 3 cell
Casting time : 0.4 sec.
Cool time : 40.0 seconds
Consumption MP : 330

Has a 100% probability of causing [[Strong Time Void]].

(Effect) Strong Time Void

Magic Debuff (Level 4)
Duration : 3.0 seconds

There is a 100% chance that the enemy's skill cooldown will be increased by 50%. If the skill succeeds, your own skill cooldown time will be reduced.

[Time Void] occurs, in releasing at the probability of 100%

(Effect) Time Void

Magic Debuff (Level 5)
Duration : 4.0 seconds

There is a 100% chance that the enemy's skill cooldown will be increased by 35%. If the skill succeeds, your own skill cooldown time will be reduced.

[Weak Time Void] occurs, in releasing at the probability of 100%

(Effect) Armour of Darkness

Magic Buff (Level 5)
Duration : 180.0 seconds

Movement speed is increased by 3.
Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.

Archmage Specialist Card

Job Level: 70
Movement Speed: 1
Fire Res: 5 -> 7
Water Res: 5 -> 7
Light Res: 15 -> 7
Dark Res: 6 -> 7

Light Spell

Attack Type : Magic
Weapon : Main
Element : Light
Attack Range : 10 cell
Target : Around Enemy in 1 cell
Casting time : 0.4 sec.
Cool time : 0.5 seconds
Consumption MP : 55

Magic attack power is increased by 80.
Light element is increased by 100.

(Effect) Fast Lane 1

Magic Buff (Level 1)
Duration : 10.0 seconds

Provides a 100% chance to increase attack power by 15%.
Movement speed is increased by 1.

[Fast Lane 2] occurs, in releasing at the probability of 100%

(Effect) Fast Lane 2

Magic Buff (Level 2)
Duration : 7.0 seconds

Provides a 100% chance to increase attack power by 30%.
Movement speed is increased by 2.

[Fast Lane 3] occurs, in releasing at the probability of 100%

(Effect) Fast Lane 3

Magic Buff (Level 3)
Duration : 3.0 seconds

Provides a 100% chance to increase attack power by 45%.
Every 2 seconds: MP is reduced by (Player Level*4).
Movement speed is increased by 3.

Side effect: after 0.1 seconds

A shadowy figure appears.

[Fast Lane 1] occurs, in releasing at the probability of 100%

(Effect) Spellbook Scholar

Magic Buff (Level 5)
Duration : 300.0 seconds

Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.
The effectiveness of recovery items is increased by (Player Level/5)%.

Voodoo Priest Specialist Card

Job Level: 75
Movement Speed: 2
Fire Res: 8 -> 7
Water Res: 10 -> 7
Light Res: 5 -> 7
Dark Res: 15 -> 7

Soulripper

Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 200

Magic attack power is increased by 800.
Shadow element is increased by 600.
Has a 100% probability of causing [[Concentrated Soul Force]].
Has a 20% probability of causing [[Voodoo Priest Curse]].
Stores 30% of the damage caused by this skill (max. 3000 per target).

Deathly Curse

Attack Type : Magic
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 200

Magic attack power is increased by 1500.
Shadow element is increased by 1000.
Has a 100% probability of causing [[Deathly Curse]].
Increases damage by 1500 per debuff stack (max. 6000).

(Effect) Soul Shield

Magic Buff (Level 5)
Duration : 180.0 seconds

Incoming damage is reduced by 20%.
Heal 20% of inflicted damage by reducing MP.

Gravity Specialist Card

Job Level: 75
Movement Speed: 2
Fire Res: 5 -> 7
Water Res: 15 -> 7
Light Res: 10 -> 7
Dark Res: 8 -> 7

Fire Storm Specialist Card

Job Level: 75
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 5 -> 7
Light Res: 8 -> 7
Dark Res: 10 -> 7


Martial Artist Changes


When a new Martial Artist is created the following skills will only be added:

Standard Punch
Side Kick

Added all base and plus skills and adjusted CP and gold cost for Martial Artist skills at Calvin Coach.
Modified some of the base class skills so they work better for a new player experience.

Draconic Fist Specialist Card

Job Level: 20
Movement Speed: 2
Fire Res: 14 -> 7
Water Res: 2 -> 7
Light Res: 10 -> 7
Dark Res: 10 -> 7

Modified the fame rank requirement to match SP 1 fame rank requirement of other classes.
Modified the way the Haetae and Dragon stances work so that they no longer require the Transformation skill and will just change stances on their respective skill use instead.

(Effect) Weak Dragons Torch

Magic Debuff (Level 2)
Duration : 10.0 seconds

Fire resistance is decreased by 10.
The chance of receiving a critical hit is increased by 10%.

(Effect) Dragons Torch

Magic Debuff (Level 3)
Duration : 15.0 seconds

Fire resistance is decreased by 20.
The chance of receiving a critical hit is increased by 20%.

(Effect) Fatal Dragons Torch

Magic Debuff (Level 4)
Duration : 20.0 seconds

Fire resistance is decreased by 30.
The chance of receiving a critical hit is increased by 30%.

Haetae Stance

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.3 sec.
Cool time : 5.0 seconds
Consumption MP : 50

Has a 100% probability of causing [[Haetae Energy]].
Transform and assume the Haetae Stance with which you can carry out attacks using the power of the beast.

(Effect) Haetae Energy

Buff (Level 2)
Duration : 300.0 seconds

Melee attack is increased by (Player Level*2).
Chance of inflicting critical hits is increased by 10%.

Side effect: after 0.1 seconds

Hit rate of all attacks is increased by (Player Level*2).

Fire Dragon Stance

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.3 sec.
Cool time : 5.0 seconds
Consumption MP : 50

Has a 100% probability of causing [[Dragon Energy]].

(Effect) Dragon Energy

Buff (Level 3)
Duration : 300.0 seconds

Fire element is increased by (Player Level*3).
Increases the equipped fairy's element by 10.
Transform and assume the Dragon Stance with which you can carry out flame attacks.

Jab

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Select One
Casting time : 0 sec.
Cool time : 0.7 seconds
Consumption MP : 0

Melee attack is increased by 120.
Fire element is increased by 100.

Beast Claw

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.6 sec.
Cool time : 7.0 seconds
Consumption MP : 80

Melee attack is increased by 400.
Fire element is increased by 300.
Has a 15% probability of causing [[Short Blackout]].

Claw Swipe

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Special Area
Casting time : 0.6 sec.
Cool time : 10.0 seconds
Consumption MP : 150

Melee attack is increased by 450.
Fire element is increased by 250.
There's a 80% chance of leeching (Player Level*5) HP from the enemy.

Claw Hold

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 5 cell
Target : Around Enemy in 3 cell
Casting time : 0.6 sec.
Cool time : 21.0 seconds
Consumption MP : 90

Melee attack is increased by 500.
Fire element is increased by 350.
Draws enemies to 1 fields away from you.
Has a 50% probability of causing [[Hand of Death]].

Haetae Leap

Attack Type : Dash
Weapon : Main
Element : No Element
Attack Range : 7 cell
Target : Select One
Casting time : 0.3 sec.
Cool time : 12.0 seconds
Consumption MP : 280

Melee attack is increased by 250.
Fire element is increased by 100.

Bite

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 5 cell
Target : Around Enemy in 2 cell
Casting time : 0.6 sec.
Cool time : 15.0 seconds
Consumption MP : 150

Melee attack is increased by 400.
Fire element is increased by 300.
Has a 80% probability of causing [[Fatal Bleeding]].

Flaming Yo-yo

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Select One
Casting time : 0.3 sec.
Cool time : 0.7 seconds
Consumption MP : 10

Melee attack is increased by 80.
Fire element is increased by 120.
Has a 5% probability of causing [[Weak Dragons Torch]].

Knuckle Buster

Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.3 sec.
Cool time : 25.0 seconds
Consumption MP : 150

Melee attack is increased by 350.
Fire element is increased by 600.
Chance of inflicting critical hits is increased by 30%.
Has a 80% probability of causing [[Short Blackout]].
Has a 40% probability of causing [[Dragons Torch]].

Flame Swing

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Special Area
Casting time : 0 sec.
Cool time : 18.0 seconds
Consumption MP : 250

Melee attack is increased by 300.
Fire element is increased by 400.
Has a 35% probability of causing [[Damage Defensive Weapon]].
Has a 60% probability of causing [[Weak Dragons Torch]].

Blaze

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Around Enemy in 3 cell
Casting time : 0 sec.
Cool time : 34.0 seconds
Consumption MP : 300

Melee attack is increased by 400.
Fire element is increased by 900.
Has a 60% probability of causing [[Paralysis]].
Has a 60% probability of causing [[Fatal Dragons Torch]].

Draconic Guard

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.3 sec.
Cool time : 10.0 seconds
Consumption MP : 280

Has a 100% probability of causing [[Draconic Guard]].

(Effect) Draconic Guard

Magic Buff (Level 5)
Duration : 2.0 seconds

Up to level 10 there is a 100% chance of never getting a bad effect.
When you're defending, there is a 80% chance of receiving [Guarded].
No HP consumption

(Effect) Guarded

Magic Buff (Level 3)
Duration : 3.0 seconds

Incoming damage is reduced by 50%.
Movement speed is increased by 4.
A shadowy figure appears.

Crossfire

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 7 cell
Target : Around Enemy in 3 cell
Casting time : 0.3 sec.
Cool time : 30.0 seconds
Consumption MP : 350

Melee attack is increased by 500.
Fire element is increased by 800.
Has a 60% probability of causing [[Fatal Dragons Torch]].

Final Flame

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 6 cell
Casting time : 0.3 sec.
Cool time : 90.0 seconds
Consumption MP : 350

Melee attack is increased by 1100.
Fire element is increased by 1250.
Has a 80% probability of causing [[Wildfire]].

(Effect) Wildfire

Magic Debuff (Level 4)
Duration : 7.0 seconds

Fire resistance is reduced by 25%.
Movement speed is decreased by 25%.

Mystic Arts Specialist Card

Job Level: 20 -> 35
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 30 -> 7
Light Res: 20 -> 7
Dark Res: 10 -> 7

Modified the fame rank requirement to match SP 2 fame rank requirement of other classes.
Modified the Lotus Flower monster with the following changes:

Attack Range: 1 -> 5
Movement Speed: 6 -> 12

Palm Attack

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 0.7 seconds
Consumption MP : 0

Melee attack is increased by 100.
Water element is increased by 100.

Shockwave

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 2 cell
Target : Select One
Casting time : 0.2 sec.
Cool time : 5.0 seconds
Consumption MP : 90

Melee attack is increased by 300.
Water element is increased by 300.
Chance of inflicting critical hits is increased by 25%.

Shadowless Legs

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 7 cell
Target : Around Enemy in 1 cell
Casting time : 0.3 sec.
Cool time : 8.0 seconds
Consumption MP : 110

Melee attack is increased by 300.
Water element is increased by 300.
Has a 60% probability of causing [[Featherweight]].

(Effect) Featherweight

Buff (Level 3)
Duration : 5.0 seconds

Movement speed is increased by 3.
Dodge is increased by 100.

Lotus Protection

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 80

Has a 100% probability of causing [[Lotus Protection]].

(Effect) Lotus Protection

Magic Buff (Level 5)
Duration : 2.0 seconds

No HP consumption
When you're defending, there is a 80% chance of receiving [Lotus Arts].
Up to level 10 there is a 100% chance of never getting a bad effect.

(Effect) Lotus Arts

Magic Buff (Level 3)
Duration : 3.0 seconds

Summons 3 x [Lotus Flower].
Movement speed is increased by 2.
A shadowy figure appears.

Moonlight Absorption

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 5.0 seconds
Consumption MP : 50

Has a 100% probability of causing [[Moonlight Absorption]].

Gathering Petals

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 5.0 seconds
Consumption MP : 50

Has a 100% probability of causing [[Gathering Petals]].

(Effect) Gathering Petals

Buff (Level 3)
Duration : 300.0 seconds

Chance of inflicting critical hits is increased by 10%.
Movement speed is increased by 1.
Hit rate of all attacks is increased by (Player Level*2).

Side effect: after 0.1 seconds

Allows you to use Lotus Flower skills.

Crescent Moon Dance

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.3 sec.
Cool time : 15.0 seconds
Consumption MP : 150

Melee attack is increased by 700.
Water element is increased by 700.

Lunar Slice

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Special Area
Casting time : 0.4 sec.
Cool time : 25.0 seconds
Consumption MP : 180

Melee attack is increased by 700.
Water element is increased by 900.
There's a 60% chance of leeching (Player Level*8) MP from your enemy.

[Opportunity to Attack] Steal 15% of Target current MP.

Bound by Moonlight

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 9 cell
Target : Around Enemy in 1 cell
Casting time : 0.4 sec.
Cool time : 40.0 seconds
Consumption MP : 150

Melee attack is increased by 900.
Water element is increased by 1200.
Has a 100% probability of causing [[Bound by Moonlight]].

[Opportunity to Attack] Bound by Moonlight has a 100% hit rate accuracy.
[Opportunity to Attack] Apply [Bound by the Full Moon's Light] to the target.

(Effect) Bound by the Full Moon's Light

Debuff (Level 4)
Duration : 6.0 seconds

Movement impossible
The chance of receiving a critical hit is increased by 50%.

Lunar Eclipse

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 10 cell
Target : Select One
Casting time : 0.4 sec.
Cool time : 70.0 seconds
Consumption MP : 300

Has a 100% probability of causing [[Mark of the Moon]].
Has a 100% probability of causing [[Crescent Moonshade]].

Opportunity

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Select One
Casting time : 0 sec.
Cool time : 15.0 seconds
Consumption MP : 100

Has a 100% probability of causing [[Opportunity to Attack]].

Lotus Leap

Attack Type : Dash
Weapon : Main
Element : Water
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.2 sec.
Cool time : 20.0 seconds
Consumption MP : 130

Melee attack is increased by 700.
Water element is increased by 800.

One Hundred Blossoms

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0.3 sec.
Cool time : 30.0 seconds
Consumption MP : 200

Melee attack is increased by 600.
Water element is increased by 450.
Summons 3 x [Lotus Flower].
Has a 80% probability of causing [[Distracted by Petals]].

(Effect) Distracted by Petals

Magic Debuff (Level 3)
Duration : 8.0 seconds

There is a 50% chance that every attack hits.
Movement speed is decreased by 3.

Lotus Snare

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 7 cell
Target : Around Enemy in 4 cell
Casting time : 0.4 sec.
Cool time : 40.0 seconds
Consumption MP : 230

Melee attack is increased by 700.
Water element is increased by 1000.
Has a 70% probability of causing [[Petal Hell]].

[Opportunity to Attack] Flowers deal (Player Level * 50) damage when they explode.

(Effect) Petal Hell

Debuff (Level 4)
Duration : 5.0 seconds

Movement impossible
No attack possible

Full Bloom

Attack Type : Melee
Weapon : Main
Element : Water
Attack Range : 8 cell
Target : Around Enemy in 4 cell
Casting time : 0.4 sec.
Cool time : 90.0 seconds
Consumption MP : 400

Melee attack is increased by 1600.
Water element is increased by 1300.
Has a 50% probability of causing [[Lotus Curse]].

[Opportunity to Attack] Has a 100% probability of causing [[Lotus Curse]].
[Opportunity to Attack] Has a 50% chance of causing [[Strong Lotus Curse]] instead of [[Lotus Curse]].

(Effect) Lotus Curse

Debuff (Level 4)
Duration : 10.0 seconds

Defence level is decreased by 3.
HP is decreased by 15% of damage given.

(Effect) Strong Lotus Curse

Debuff (Level 4)
Duration : 5.0 seconds

Defence level is decreased by 3.
HP is decreased by 15% of damage given.
Summons 5 x [Lotus Flower].

[Petal Hell] occurs, in releasing at the probability of 100%

Master Wolf Specialist Card

Job Level: 55 -> 50
Movement Speed: 2
Fire Res: 10 -> 7
Water Res: 8 -> 7
Light Res: 15 -> 7
Dark Res: 5 -> 7

Modified the fame rank requirement to match SP 3 fame rank requirement of other classes.
Ultimate Skills now require 3,000 Ultimate Points to be used and when Ultimate Aura (Level 3) is applied.
Removed skill Ultimate Stance.
Ultimate Aura buffs are now applied by using skills instead of Ultimate Skills as it was in previous versions.

(Effect) Ultimate Aura (Level 1)

Buff (Level 10)
Duration : 120.0 seconds

All attacks are increased by 5%.

(Effect) Ultimate Aura (Level 2)

Buff (Level 11)
Duration : 60.0 seconds

All attacks are increased by 10%.

(Effect) Ultimate Aura (Level 3)

Buff (Level 12)
Duration : 30.0 seconds

All attacks are increased by 15%.
Chance of inflicting critical hits is increased by 10%.
You can use ultimate skills.

(Effect) Shadow of Death

Debuff (Level 5)
Duration : 5.0 seconds

Movement impossible
No attack possible
Below level 4 the chance of getting a bad effect is increased by 20%.

(Effect) Strong Impulse

Debuff (Level 4)
Duration : 4.0 seconds

All attacks are reduced by 10%.

[Fatal Wound] occurs, in releasing at the probability of 40%

Flying Kick

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 8.0 seconds
Consumption MP : 80

Melee attack is increased by 450.
Light element is increased by 300.
Has a 30% probability of causing [[Knocked Out]].
If the attack is successful, you earn 200 ultimate points.

Sonic Wave

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 150

Melee attack is increased by 400.
Light element is increased by 500.
Has a 25% probability of causing [[Knocked Down]].
If the attack is successful, you earn 100 ultimate points.

Tornado Kick

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.1 sec.
Cool time : 17.0 seconds
Consumption MP : 120

Melee attack is increased by 550.
Light element is increased by 400.
Draws enemies to 0 fields away from you.
If the attack is successful, you earn 300 ultimate points.

Uppercut

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 15.0 seconds
Consumption MP : 150

Melee attack is increased by 650.
Light element is increased by 500.
Chance of inflicting critical hits is increased by 30%.
If the attack is successful, you earn 350 ultimate points.
Has a 75% probability of causing [[Knocked Out]].

Block

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 8.0 seconds
Consumption MP : 100

Has a 100% probability of causing [[Block]].

(Effect) Block

Buff (Level 3)
Duration : 2.0 seconds

If you are attacked while blocking, you earn 1000 ultimate points.
No HP consumption
Up to level 4 there is a 100% chance of never getting a bad effect.

Inspiration

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 300

Has a 100% probability of causing [[Wolf's Energy]].

(Effect) Wolf's Energy

Buff (Level 4)
Duration : 180.0 seconds

Morale stat is increased by (Player Level/2).
Melee attack is increased by (Player Level*2).
Light element is increased by (Player Level*2).

Master's Patience

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100

Summons 1 x [Idol of Patience].
Has a 100% probability of causing [[Master's Anger]].

(Effect) Aura of Patience

Magic Buff (Level 4)
Duration : 3.0 seconds

All attacks are increased by 5%.
Reduces the enemy's elemental resistances by 5.

Master's Anger

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 1.0 seconds
Consumption MP : 100

Summons 1 x [Idol of Anger].

(Effect) Aura of Anger

Magic Debuff (Level 5)
Duration : 3.0 seconds

Defence power is reduced by 5%.
Attracts nearby enemies' attention to you.

Will of the Truthseeker

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100

Has a 100% probability of causing [[Warrior Meditation]].

(Effect) Warrior Meditation

Buff (Level 2)
Duration : 180.0 seconds

All defence powers are increased by (Player Level*1).
All elemental resistance is increased by 10.
When you're defending, there is a 10% chance of receiving [Imperturbable Mind].

(Effect) Imperturbable Mind

Buff (Level 2)
Duration : 2.0 seconds

There is a 30% probability to remove bad effects of level 4 or lower.
Movement speed is increased by 2.
A shadowy figure appears.

Tri-Combo

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 7 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 40.0 seconds
Consumption MP : 150

Melee attack is increased by 900.
Light element is increased by 900.
Has a 70% probability of causing [[Strong Impulse]].
If the attack is successful, you earn 400 ultimate points.
Has a 75% probability of causing [[Shadow of Death]].

(Effect) Fatal Wound

Debuff (Level 4)
Duration : 30.0 seconds

Never inflicts critical hits.
Magic attacks are reduced by 20%.
Movement speed is decreased by 2.

Side effect: after 0.4 seconds

Damage taken from all attacks is increased by 10%.

[Fatal Bleeding] occurs, in releasing at the probability of 70%

Ultimate Sonic Wave

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 9 cell
Target : Around Enemy in 4 cell
Casting time : 0.3 sec.
Cool time : 3.0 seconds
Consumption MP : 150

Melee attack is increased by 800.
Light element is increased by 1000.
Has a 75% probability of causing [[Knocked Down]].
There is a 100% chance that every attack hits.

Ultimate Tornado Kick

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : Itself
Target : Around Enemy in 6 cell
Casting time : 0.3 sec.
Cool time : 3.0 seconds
Consumption MP : 120

Melee attack is increased by 1100.
Light element is increased by 800.
There is a 100% chance that every attack hits.
Draws enemies to 0 fields away from you.

Ultimate Uppercut

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 2 cell
Target : Around Enemy in 4 cell
Casting time : 0.2 sec.
Cool time : 3.0 seconds
Consumption MP : 150

Melee attack is increased by 1300.
Light element is increased by 1000.
Chance of inflicting critical hits is increased by 30%.
Has a 30% probability of causing [[Shadow of Death]].
Has a 100% probability of causing [[Knocked Out]].

Ultimate Tri-Combo

Attack Type : Melee
Weapon : Main
Element : Light
Attack Range : 7 cell
Target : Select One
Casting time : 0.3 sec.
Cool time : 3.0 seconds
Consumption MP : 150

Melee attack is increased by 1600.
Light element is increased by 1600.
Has a 100% probability of causing [[Strong Impulse]].
If the attack is successful, you earn 400 ultimate points.
Has a 100% probability of causing [[Shadow of Death]].

Demon Warrior Specialist Card

Job Level: 55
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 10 -> 7
Light Res: 15 -> 7
Dark Res: 30 -> 7

Nosedive

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 14 cell
Target : Around Enemy in 3 cell
Casting time : 0.8 sec.
Cool time : 9.0 seconds
Consumption MP : 50

Melee attack is increased by 300.
Shadow element is increased by 200.
Has a 20% probability of causing [[Weak Blood-Sucking]].
Teleports you to a selected location.

(Effect) Swarm of Bats

Magic Buff (Level 4)
Duration : 5.0 seconds

Movement speed is increased by 2.

Shadow Storm

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 150

Melee attack is increased by 400.
Shadow element is increased by 500.
Has a 30% probability of causing [[Weak Blood-Sucking]].

Wing Counter

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 100

Has a 100% probability of causing [[Reflect]].

Demon Fire

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 7 cell
Target : Special Area
Casting time : 0.1 sec.
Cool time : 12.0 seconds
Consumption MP : 120

Melee attack is increased by 600.
Shadow element is increased by 800.
Has a 40% probability of causing [[Night Terror]].

(Effect) Night Terror

Debuff (Level 3)
Duration : 6.0 seconds

Shadow resistance is decreased by 30.
When you're attacked with a shadow element skill, there is a 25% chance of triggering [Heart Attack].

Double Spinning Kick

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 15.0 seconds
Consumption MP : 150

Melee attack is increased by 750.
Shadow element is increased by 550.
Has a 20% probability of causing [[Shackle]].

Blood Chains

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 7 cell
Target : Around Enemy in 2 cell
Casting time : 0.1 sec.
Cool time : 35.0 seconds
Consumption MP : 300

Melee attack is increased by 350.
Shadow element is increased by 800.
Has a 60% probability of causing [[Shackle]].
There's a 50% chance of leeching (Player Level*5) HP from the enemy.

(Effect) Shackle

Magic Debuff (Level 2)
Duration : 6.0 seconds

No attack possible
Movement impossible
No defence possible

Death from Above

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 5.0 seconds
Consumption MP : 100

Melee attack is increased by 600.
Shadow element is increased by 600.
Has a 80% probability of causing [[Anti-Gravity]].

Demonic Powers

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 100

Has a 100% probability of causing [[Demonic Powers]].

(Effect) Demonic Powers

Buff (Level 4)
Duration : 300.0 seconds

If HP is below 20% trigger [Cauldron of Bats] (Cooldown 180s).
Damage is increased by (percentage missing HP/5)%.
Hit rate of all attacks is increased by (Player Level*1).

Side effect: after 0.1 seconds

When defeating a player instantly recover 10% MP (Cooldown 30s).
When defeating a player instantly recover 10% HP (Cooldown 30s).

(Effect) Cauldron of Bats

Magic Buff (Level 4)
Duration : 4.0 seconds

Movement speed is increased by 3.
No HP consumption
Every 2 seconds: 10% HP is recovered.

Side effect: after 0.1 seconds

No attack possible
You are invisible. This state will not change if you are attacked.

Lucifer's Judgement

Attack Type : Melee
Weapon : Main
Element : Shadow
Attack Range : 8 cell
Target : Around Enemy in 3 cell
Casting time : 0.1 sec.
Cool time : 70.0 seconds
Consumption MP : 150

Melee attack is increased by 1200.
Shadow element is increased by 1200.
Has a 100% probability of causing [[Lucifer's Judgement]].
There is a 50% chance that buffs below Lv. 4 will be removed.

Flame Druid Specialist Card

Job Level: 75
Movement Speed: 2
Fire Res: 15 -> 7
Water Res: 5 -> 7
Light Res: 8 -> 7
Dark Res: 10 -> 7

Cinderroot

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 10 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 20.0 seconds
Consumption MP : 200

Melee attack is increased by 200.
Fire element is increased by 400.
Has a 100% probability of causing [[Cinderroot]].

Claw Swipe

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0 sec.
Cool time : 1.0 seconds
Consumption MP : 0

Melee attack is increased by 200.
Fire element is increased by 150.

Fireball

Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 8 cell
Target : Around Enemy in 2 cell
Casting time : 0.3 sec.
Cool time : 12.0 seconds
Consumption MP : 50

Melee attack is increased by 500.
Fire element is increased by 400.
Has a 80% probability of causing [[Paralysis]].

Flame Swing

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 1 cell
Casting time : 0.1 sec.
Cool time : 12.0 seconds
Consumption MP : 130

Melee attack is increased by 600.
Fire element is increased by 600.
Chance of inflicting critical hits is increased by 15%.

Flaming Armour

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 200

Has a 100% probability of causing [[Flaming Armour]].
Has a 100% probability of causing [[Firewall]].
Has a 100% probability of causing [[Brown Bear Skin]].

(Effect) Flaming Armour

Buff (Level 4)
Duration : 300.0 seconds

When you're defending, there is a 20% chance of 10% of the damage being reflected at the opponent.
When you're defending, there is a 3% chance of inflicting [Burn] on your opponent.

Absorbing Flames

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 10.0 seconds
Consumption MP : 120

Has a 100% probability of causing [[Absorbing Flames]].

(Effect) Absorbing Flames

Buff (Level 4)
Duration : 2.0 seconds

No HP consumption
When you're defending, there is a 50% chance of inflicting [Fatal Burn] on your opponent.
Up to level 4 there is a 100% chance of never getting a bad effect.

Roar of the Bear Loa

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 5 cell
Casting time : 0.1 sec.
Cool time : 45.0 seconds
Consumption MP : 160

Melee attack is increased by 850.
Fire element is increased by 1000.
Has a 100% probability of causing [[Bear Taunt]].
Has a 100% probability of causing [[Nervous]].
Draws enemies to 1 fields away from you.

(Effect) Bear Taunt

Buff (Level 4)
Duration : 10.0 seconds

All defence powers are increased by (Player Level*3).
Up to level 3 there is a 10% chance of never getting a bad effect.

Bucking Blow

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 4 cell
Target : Select One
Casting time : 0.1 sec.
Cool time : 15.0 seconds
Consumption MP : 150

Melee attack is increased by 1100.
Fire element is increased by 800.
There is a 100% chance of pushing the enemy away 4 field(s).
Has a 100% probability of causing [[Paralysis]].

Purifying Flames

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 60.0 seconds
Consumption MP : 200

Has a 100% probability of causing [[Purifying Flames]].
Has a 100% probability of causing [[Healing Flames]].
Has a 100% probability of causing [[Bear Loa Energy]].

(Effect) Purifying Flames

Buff (Level 4)
Duration : 300.0 seconds

Provides a 1% chance per stack never to receive a debuff up to level 3 (max. 30%).
There is a 100% probability to remove bad effects of level 4 or lower.

Firenado

Attack Type : Dash
Weapon : Main
Element : Fire
Attack Range : 10 cell
Target : Around Enemy in 3 cell
Casting time : 1.0 sec.
Cool time : 60.0 seconds
Consumption MP : 100

Melee attack is increased by 500.
Fire element is increased by 600.
Has a 100% probability of causing [[Paralysis]].
Has a 100% probability of causing [[Blazing Leap]].

Blazing Leap

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : Itself
Target : Around Enemy in 4 cell
Casting time : 0.3 sec.
Cool time : 1.0 seconds
Consumption MP : 100

Melee attack is increased by 700.
Fire element is increased by 800.
Chance of inflicting critical hits is increased by 20%.
Has a 70% probability of causing [[Burn]].
Has a 100% probability of causing [[Emberpunch]].

Emberpunch

Attack Type : Melee
Weapon : Main
Element : Fire
Attack Range : 2 cell
Target : Around Enemy in 5 cell
Casting time : 0.3 sec.
Cool time : 1.0 seconds
Consumption MP : 150

Melee attack is increased by 1300.
Fire element is increased by 1500.
Has a 100% probability of causing [[Third-Degree Burns]].

(Effect) Third-Degree Burns

Debuff (Level 4)
Duration : 10.0 seconds

Skill cooldown is increased by 25%.
Every 2 seconds: Reduces 300 HP per buff stack (max. 2400).

Flame Bear

Attack Type : Melee
Weapon : Main
Element : No Element
Attack Range : Itself
Target : Select One
Casting time : 0.1 sec.
Cool time : 5.0 seconds
Consumption MP : 0

Has a 100% probability of causing [[Brown Bear Energy]].
You transform into a powerful brown bear.


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